MOBA游戏的服务端,基于Java的Netty框架编写
☆97Feb 21, 2019Updated 7 years ago
Alternatives and similar repositories for MOBA-Server
Users that are interested in MOBA-Server are comparing it to the libraries listed below
Sorting:
- Java 游戏服务器 状态同步类☆21Jul 13, 2022Updated 3 years ago
- KBEngine整合CenterMgr功能☆10May 25, 2022Updated 3 years ago
- 基于 Netty 开发的 Java 游戏服务端框架,目前提供 CocosCreator 和 Unity 的客户端SDK。☆23Updated this week
- 可用作全球同服或滚服的分布式Java游戏服务器框架,附带若干实用工具和游戏客户端☆149Aug 4, 2023Updated 2 years ago
- 用Unity做的一个类Moba游戏Demo☆779Oct 12, 2019Updated 6 years ago
- jforgame是一个一站式游戏服务器开发框架。包含游戏服务器开发所需要的各种组件,比如socket服务端与客户端,高性能线程模型,自定义二进制消息编解码,自定义orm工具,游戏热更新,配置表自动化仓库,游戏通用工具等等。包含游戏服,跨服,匹配服,后台管理系统等实现,同时提…☆1,067Updated this week
- 一个仿innodb的数据库存储引擎。☆15Sep 17, 2018Updated 7 years ago
- 分布式服务器架构下的3v3团队对抗游戏☆47Jun 11, 2021Updated 4 years ago
- A Realtime Dedicated Game Server.☆501Jun 10, 2025Updated 9 months ago
- Java 棋牌游戏框架☆23Feb 1, 2020Updated 6 years ago
- 基于Netty的强大的游戏服务器框架☆223Jul 1, 2016Updated 9 years ago
- Implementation of lua virtual machine☆11Jan 22, 2018Updated 8 years ago
- 当康系统(模块化可扩展游戏服务器软件系统),Java编写的游戏服务器支持系统。☆19Oct 4, 2022Updated 3 years ago
- 使用CocosCreator+Java尝试制作的MMORPG,参考大话西游、梦幻西游。已实现功能包括状态同步、寻路、组队、战斗PK、热更新等。☆48Feb 5, 2022Updated 4 years ago
- 地图迷雾算法☆19Sep 13, 2022Updated 3 years ago
- Distributed Java game server, including cluster management server, gateway server, hall server, game logic server, background monitoring …☆1,222Dec 19, 2025Updated 3 months ago
- 斗地主残局破解, 速度快,效率高☆12Feb 15, 2019Updated 7 years ago
- c++编写的游戏服务器引擎☆18May 9, 2019Updated 6 years ago
- This is an etcd lib for skynet, depth reference lua-resty-etcd(https://github.com/api7/lua-resty-etcd)☆11Jul 29, 2022Updated 3 years ago
- A realtime-mobile-fighting game made with Unity and Skynet.☆126Oct 22, 2018Updated 7 years ago
- A lightweight game server implemented in Rust and Lua☆34Nov 20, 2025Updated 4 months ago
- springboot编写的高性能分布式mmorpg手游服务端框架,包含中心服,网关服,游戏服,战斗服等。☆542Nov 17, 2025Updated 4 months ago
- 伪BSDF,使用着色器渲染方式,整合进urp lit,前向渲染有效,最大程度满足开发需求☆12May 21, 2022Updated 3 years ago
- RustProject☆69Sep 22, 2025Updated 5 months ago
- ☆22Oct 18, 2018Updated 7 years ago
- Almost-Famous(成名之路) ——卡牌游戏开源项目,架构使用SpringBoot+Netty+Maven+SpringCloud来搭建多进程分布式框架,包括Cloud、Unique、Login、Game、Match、Battle 等服务。☆207Oct 24, 2023Updated 2 years ago
- unity帧同步游戏极简框架-服务器☆279Sep 1, 2018Updated 7 years ago
- 一个完整的游戏服务器项目,给想入行游戏服务器界的新童鞋们进行学习参考,项目完整,可以运行,大家一起学习,是新手入门的好例子☆81Nov 28, 2018Updated 7 years ago
- skynet 火焰图 flamegraph + debug 线上实时调试☆81Sep 4, 2023Updated 2 years ago
- 用libevent和共享内存实现的一个游戏server☆13May 9, 2025Updated 10 months ago
- Code for the article series on building a Python compiler and interpreter☆11Feb 13, 2025Updated last year
- netty4游戏服务端,依赖游戏核心包☆185Oct 5, 2022Updated 3 years ago
- 一个非常简单的用ECS+PB+KCP实现的帧同步Demo,支持多客户端和服务器通信。☆15Feb 19, 2019Updated 7 years ago
- 基于ET框架实现状态同步demo☆76May 1, 2019Updated 6 years ago
- 帧同步demo,包含了服务器和客户端,实现了LockStep和乐观帧同步两种模式☆98Aug 18, 2018Updated 7 years ago
- >> 基础框架☆96Dec 11, 2023Updated 2 years ago
- 魅狐引擎-游戏服务器开发引擎☆21May 4, 2016Updated 9 years ago
- 规则引擎☆22Feb 28, 2018Updated 8 years ago
- Unity 技能编辑器Demo 基于ECS思想设计☆11May 14, 2021Updated 4 years ago