Benchmarking Burst/IL2CPP against GCC/Clang machine code
☆15Mar 31, 2026Updated last month
Alternatives and similar repositories for BurstBenchmarks
Users that are interested in BurstBenchmarks are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- C# port of dual quaternion skinning code from brainexcerpts/Dual-Quaternion-Skinning-Sample-Codes☆10Jul 23, 2021Updated 4 years ago
- ☆11Aug 17, 2025Updated 9 months ago
- AS3 ByteArray class for lua.☆19Oct 9, 2020Updated 5 years ago
- 在Unity中使用XEncrypt库☆23Mar 24, 2025Updated last year
- Stellar.FastDB is a persistent, high performance document storage database for .NET. It is optimized for concurrency and high throughput.☆46Feb 18, 2026Updated 3 months ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- cocos2dx action 移植到unity☆17Jul 12, 2023Updated 2 years ago
- Unity XScaling - a runtime framework for GPU-based textures and screen upscaling (super-resolution). Supports every platform.☆43Apr 24, 2024Updated 2 years ago
- ☆18Apr 2, 2024Updated 2 years ago
- Various C# utilities used by Frenetic LLC.☆16Jan 12, 2026Updated 4 months ago
- Data serialisation and management toolset for Unity☆21Apr 7, 2026Updated last month
- TimeLine Event☆28Jul 5, 2024Updated last year
- Quasi-Random Number Generator for C#☆24Nov 28, 2024Updated last year
- Replace the new operation with the object pool operation at compile time.☆26Oct 15, 2024Updated last year
- ☆12Nov 17, 2023Updated 2 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Optimized Center of Rotation skinning in unity☆27Jun 7, 2022Updated 3 years ago
- High performance zero allocation array buffer (but unsafe)☆23Apr 15, 2026Updated last month
- An utility to manage multiple build schemes such as development and release for Unity.☆75Updated this week
- CsprojModifier performs additional processing when Unity Editor generates the .csproj.☆243Apr 7, 2026Updated last month
- Real time Marching Cubes in WebGL☆12May 29, 2019Updated 6 years ago
- C# version for the The One Billion Row Challenge☆35Mar 17, 2024Updated 2 years ago
- A MonoBehaviour based class that will automatically set its Renderer with a MaterialPropertyBlock built from fields and properties marked…☆43Apr 11, 2026Updated last month
- ☆10Dec 8, 2022Updated 3 years ago
- ☆17Nov 8, 2024Updated last year
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- Blackhole rendering in Unity Universial Render Pipeline☆27Dec 5, 2025Updated 5 months ago
- 该库以及不再维护 新库//github.com/yika-aixi/IGameFrameWork☆10Jul 10, 2018Updated 7 years ago
- Game Foundation core package.This package contains the following components: ▪ Inventory System ▪ Virtual Currency Wallet ▪ Properties Sy…☆11Jun 11, 2021Updated 4 years ago
- Analysis tooling for memory snapshots of managed code runtimes, specifically, Unity Memory Snapshots.☆39May 22, 2024Updated 2 years ago
- ☆12Jul 20, 2015Updated 10 years ago
- Part of youtube tutorial series. Programming WebGPU FPS game with C#.☆14May 12, 2025Updated last year
- Show custom messages in Unity Editor.☆12Nov 13, 2024Updated last year
- WebGPU Triangle sample using C# and Dawn☆15Dec 3, 2020Updated 5 years ago
- A ESC FrameWork,using lockstep in networking☆13Jan 3, 2025Updated last year
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- ☆186Mar 31, 2026Updated last month
- Test project for the "specular occlusion from bent normal" feature in Unity HDRP☆46Jul 5, 2018Updated 7 years ago
- ☆35Dec 2, 2024Updated last year
- ☆13Nov 17, 2020Updated 5 years ago
- Imperative command-line argument parser library for Rust with no dependencies, no macros, and no implicit I/O☆32Apr 29, 2026Updated 3 weeks ago
- VGO is a 3D data format for Unity that can store Mesh, Texture, Material, Collider, Rigidbody, Cloth and Particle information.☆44Nov 4, 2024Updated last year
- This is a project for testing OpenGL through OpenTK in .NET MAUI☆11Mar 22, 2024Updated 2 years ago