XJDHDR / BurstBenchmarksLinks
Benchmarking Burst/IL2CPP against GCC/Clang machine code
☆13Updated last year
Alternatives and similar repositories for BurstBenchmarks
Users that are interested in BurstBenchmarks are comparing it to the libraries listed below
Sorting:
- The Entities Graphics package provides systems and components for drawing meshes using DOTS, including support for instanced mesh renderi…☆22Updated last month
- A package which adds the ability to add metadata to assets in Unity☆16Updated 9 months ago
- C# localizable zero-allocation format string generator☆16Updated 3 months ago
- Game made in CGJ2019,using ECS preview33☆16Updated 6 years ago
- Analysis tooling for memory snapshots of managed code runtimes, specifically, Unity Memory Snapshots.☆38Updated last year
- ☆14Updated 10 years ago
- High performance pure c# udp-sockets library with no binary dependencies.☆17Updated this week
- UniNetty project - a port of DotNetty, an event-driven asynchronous network application framework☆23Updated 4 months ago
- A helper library for Unity Jobs, System.Threading, Async/Await and Coroutines in Unity.☆46Updated 2 years ago
- A MMORPG KIT's MMO server project written by using .NET8☆23Updated last month
- An open source bit manipulation framework for Unity3D Game Engine. Written in C#.☆23Updated 5 years ago
- ☆18Updated 3 months ago
- For C#:Half-precision floating-point format.☆12Updated 5 years ago
- VGO is a 3D data format for Unity that can store Mesh, Texture, Material, Collider, Rigidbody, Cloth and Particle information.☆44Updated 9 months ago
- Unity ECS implementation of a typical Culling system including Frustrum Culling and Occlusion Culling.☆20Updated 4 years ago
- [Mirrored from UPM, not affiliated with Unity Technologies.] 📦 Unitys C# stateless physics library.Built on top of the Unity C# DOTS fra…☆46Updated last month
- A quadtree terrain example made by Unity3D☆12Updated 5 years ago
- Embedded document storage built for performance and high concurrency.☆31Updated last month
- A lovely .NET Code Generator☆38Updated 2 years ago
- 动态骨骼GPU-Skinning☆23Updated 8 years ago
- Various collections which are completely unmanaged by the GC☆50Updated 4 years ago
- A sample project for multiplayer game using MagicOnion☆10Updated 3 years ago
- Improved stack trace display for Unity.☆37Updated 4 years ago
- Ease-of-Use Source Generator Alternative for Unity☆61Updated last year
- Unity integration for RomanZhu's C# 48.16 fixed point library. https://github.com/RomanZhu/FixedPoint-Sharp☆21Updated 3 years ago
- A virtual file system implementation in modern C#.☆40Updated 2 months ago
- Simple and robust Entity Component System for .NET and Unity.☆16Updated 7 months ago
- dotnet 6 port of the C++ recastnavigation library.☆65Updated 2 years ago
- Source Generator to support Domain Reload off in Unity (handle static fields and event handlers).☆22Updated 3 months ago
- ☆10Updated 2 weeks ago