Unity-Technologies / linker
☆28Updated 9 months ago
Alternatives and similar repositories for linker:
Users that are interested in linker are comparing it to the libraries listed below
- Fast, idiomatic C# implementation of Flatbuffers☆48Updated last year
- runtime texture compression☆38Updated 8 years ago
- Useless attribute stripper for IL2CPPed executable. It will help for reducing app size for iOS.☆79Updated 8 years ago
- This is Unity plugin for Android, intended to download .obb expansion files from Google Play.☆34Updated 9 years ago
- ☆27Updated 6 years ago
- Generate link.xml file for unity☆33Updated 4 years ago
- Unity Systrace Plugin for Android☆70Updated 6 years ago
- ☆60Updated 5 years ago
- A fast, generic, multi-dimensional Binary Search Tree written in C#☆63Updated 6 years ago
- Unity Animation Engine by Playable API☆45Updated 7 years ago
- ☆28Updated 9 years ago
- Readme and Website for Needle Mirror. Open an issue here for feature requests or issues☆47Updated 6 months ago
- Small game demo to showcase Timeline Signals☆45Updated 5 years ago
- ☆35Updated 3 months ago
- UV预览工具☆61Updated 5 years ago
- A set of Editor tools to audit project assets and correct errors☆76Updated 3 years ago
- Unity uGUI sprite shader☆32Updated 9 years ago
- Protocol Buffers - Google's data interchange format☆28Updated 6 months ago
- show opengl shader cycles☆19Updated 7 years ago
- Example code using the Prefab API☆98Updated 5 years ago
- Unity Native Plugin for ACL☆57Updated 2 months ago
- Simply setup cache for Unity generated Xcode project to speed up build times.☆36Updated 6 years ago
- ☆59Updated 6 years ago
- ☆29Updated 8 years ago
- Extension for Visual Studio for editing Unity shaders☆37Updated 6 years ago
- Powerful .NET library for benchmarking☆10Updated 4 years ago
- Optimizing Lightmap seams in Unity with stitching.☆41Updated 4 years ago
- Demo project for the "Shader Profiling and Optimization" talk presented at Unite Shanghai 17.☆83Updated 7 years ago
- A dissolve shader based on https://connect.unity.com/p/articles-dissolving-the-world-part-1☆32Updated 7 years ago
- Proof of concept to show how Mono.Cecil can be used with Unity for metaprogramming☆27Updated 6 years ago