AbdeNacerHamidi / UnityGameplayAbilitySystem
☆16Updated 5 years ago
Alternatives and similar repositories for UnityGameplayAbilitySystem:
Users that are interested in UnityGameplayAbilitySystem are comparing it to the libraries listed below
- Unity DOTS node based path finding, using Eager Dijkstra modified Shortest Path algorithm☆44Updated 3 years ago
- Modular and high-performed Unity Goal Oriented Action Planner with well designed visual graph editor☆67Updated 11 months ago
- A Gameplay Ability System for Unity☆51Updated 5 months ago
- Broker Chain Implementation of Stats and Modifiers☆38Updated 9 months ago
- Bite-sized demos showcasing features of Latios Frameowrk for Unity DOTS☆25Updated this week
- An extensible stat system with modifiers for the Unity game engine☆60Updated 5 months ago
- Unity package to add context steering behaviours to your GameObjects☆33Updated 3 years ago
- Implementation of generic spatial partitioning algorithm (Quadtree) for Unity.☆34Updated 4 years ago
- Unity - Pinchable Scroll Rect allow user to zoom in and out on the Scroll Rect with both Touch Input and Mouse Input☆45Updated last year
- UniRecast - navigation mesh toolset for Unity3D using DotRecast☆64Updated 2 weeks ago
- A unified framework for implementing ability systems in Unity☆23Updated 5 years ago
- Adaptive UIBehaviour with auto-layout and flexible settings.☆58Updated last year
- 2D splashy springy water☆38Updated 4 years ago
- Spatial hashing for Unity using ECS/DOTS☆52Updated last year
- This project demonstrates a few ways to implement moving 3d objects (casters) that project some decal (see Decal Documentation in URP) on…☆52Updated 2 years ago
- ☆47Updated last year
- Demo Unity/C# project (code + assets) for my ebook: "Boost your Unity/C#: AI Programming"☆41Updated last year
- ☆51Updated 10 months ago
- A simple physics collision system suited for large numbers of entities *FORKED*☆41Updated 3 years ago
- Work with ScriptableObjects in a similar manner to how you work with Components and GameObjects☆17Updated last year
- ☆56Updated 3 months ago
- Framework for a flexible buff system using unity scriptable objects☆43Updated last year
- 3d Tilemap Editor for Unity☆44Updated 8 months ago
- ☆21Updated 3 years ago
- ☆39Updated 4 years ago
- Some old code using Unity DOTS ( 2019 ), with flexible Utility AI (with editor) heavily inspired by Dave Mark's work☆29Updated 2 years ago
- A framework for open world style scene streaming in Unity☆56Updated 5 years ago
- Unity Inspector Graph Tool☆74Updated last year
- The ultimate Unity Text Mesh Pro helper package.☆26Updated last month
- Instancing multiple damage texts on screen☆34Updated last year