Unity-Technologies / UnityBlackmagicVideo
The Blackmagic Video package helps you leverage video capture cards from Blackmagic Design to input and output pro-grade video and audio in the Unity Editor and runtime builds, unlocking new workflows for users working in film, virtual production, live events, and broadcast.
☆23Updated last year
Alternatives and similar repositories for UnityBlackmagicVideo:
Users that are interested in UnityBlackmagicVideo are comparing it to the libraries listed below
- Utility extensions for Unity standard Gradient class☆48Updated 4 years ago
- An example of a full screen shader graph (Unity 2022.2 or later)☆16Updated 2 years ago
- Camera projective uv-mapper☆50Updated 4 years ago
- Example Unity project showing 360° equirectangular camera for Universal Render Pipeline (URP)☆52Updated 2 years ago
- Use the Unity Cluster Display packages (com.unity.cluster-display) to display synchronously the same Unity Scene across multiple machines…☆78Updated last year
- A small procedural modeling project with Unity DXR path tracing☆21Updated last year
- A polyhedral mesh generation library for Unity based on the halfedge data structure☆36Updated 6 months ago
- custom procedural sky renderers for HDRP☆60Updated 8 months ago
- A simple NvPipe wrapper for Unity☆39Updated 3 years ago
- Light Intensity converter via PLU(Physical Light Units) for URP☆29Updated last year
- ☆22Updated 2 years ago
- Test project for the volumetric material feature in Unity 2022.2☆65Updated last year
- Unity compute shader sample: Histogram analyzer☆30Updated 2 years ago
- Unity Timeline integration for the Unity Spline package utilizing c# job system and burst compiler☆45Updated 2 months ago
- (Unity) Applying .cube LUT using Shader Graph☆32Updated 2 years ago
- ☆17Updated 3 years ago
- Explosion animation sequence with DXR ray tracing☆27Updated 3 years ago
- Raymarching in Unity using the job system☆36Updated 5 years ago
- Unity VFX Graph technical experiment.☆46Updated 3 years ago
- Testbed project for Unity VFX Graph☆53Updated 4 months ago
- ☆58Updated 3 years ago
- Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.☆16Updated 2 years ago
- Alpha preserving feature for Unity URP☆56Updated last week
- Unity sample / benchmark for RenderMesh API☆45Updated 2 years ago
- Send and receive control messages between the Unity Editor and external devices using the Open Sound Control (OSC) protocol.☆32Updated last year
- Unity Shader Graph: Custom Render Texture target sample☆27Updated last year
- Auto restarting shell script with Unity☆25Updated last year
- An example of mesh deformation in Unity☆29Updated 3 years ago
- An example of Stencil Portal in Unity☆36Updated 3 years ago
- Custom Add-ons for Unity Visual Effect Graph☆37Updated 4 years ago