Unity-Technologies / 7-Zip-zstdLinks
7-Zip with ZStandard Support
☆18Updated 2 years ago
Alternatives and similar repositories for 7-Zip-zstd
Users that are interested in 7-Zip-zstd are comparing it to the libraries listed below
Sorting:
- Optimizing Lightmap seams in Unity with stitching.☆41Updated 5 years ago
- Unity ECS implementation of a typical Culling system including Frustrum Culling and Occlusion Culling.☆21Updated 5 years ago
- Texture compressions for Unity inspired by ChromaPack.☆37Updated 8 years ago
- Repository for SIGGRAPH 2018 Studio Workshop: Customizing a Production Pipeline☆27Updated 7 years ago
- Adaptation of the standard Unity PBS shader to include Toon lighting☆28Updated 8 years ago
- A toon shader with detail outline effect.☆20Updated 5 years ago
- Demonstrating how new Shadowmask feature works in Unity☆29Updated 8 years ago
- Passing C# array to a native plug-in.☆30Updated 11 years ago
- RadialBlur post image effect for Unity3D☆31Updated 10 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆36Updated 8 years ago
- ☆18Updated 7 years ago
- A simple profiler viewer for Unity that can display massive CPU frames in an efficient way (unlike Unity's built-in profiler)☆29Updated 8 years ago
- ☆14Updated 10 years ago
- Method redefinition in Unity3D while in play mode.☆43Updated 7 years ago
- Unique Shadow in Lightweight Pipeline☆15Updated 7 years ago
- ☆50Updated 9 years ago
- ☆30Updated 9 years ago
- All kinds of useful things about Unity3D☆26Updated last year
- This material can print shader value.☆27Updated 8 years ago
- The Entities Graphics package provides systems and components for drawing meshes using DOTS, including support for instanced mesh renderi…☆24Updated last month
- Ambient Occlusion baking utility for Unity 5.0☆13Updated 9 years ago
- Open Source version of GzRNM: A shader package that brings Radiosity Normal Mapping/Directional Light Mapping to Unity 3D!☆27Updated 14 years ago
- ☆29Updated 8 years ago
- ☆28Updated 10 years ago
- ☆21Updated 7 years ago
- BVH tree for unity☆14Updated 7 years ago
- runtime texture compression☆37Updated 9 years ago
- A c# wrapper around xatlas used to unwrap mesh uv’s.☆18Updated 3 years ago
- A toy sample indicating how to use multi-passes using scriptable-rendering-pipeline in unity☆16Updated 6 years ago
- Unity3D, 3DMesh, Bezier.☆20Updated 7 years ago