iGame-Lab / iGameView
☆33Updated last year
Alternatives and similar repositories for iGameView:
Users that are interested in iGameView are comparing it to the libraries listed below
- Dynamics or quasi-static simulation of solid using finite element method and using different consti- tutive models such as linear elastic…☆15Updated 6 years ago
- Practical Feature-Preserving Block Decomposition for Strongly Hex-Dominant Meshing☆65Updated 2 years ago
- MeshDGP is a framework for processing mesh data in computer graphics☆47Updated 8 years ago
- An automatic Voxelization/Octree based Hexahedral Mesh Generation☆65Updated 3 years ago
- Something trivial.☆45Updated 3 years ago
- HexBox is an intuitive modeling method and interactive tool for creating and editing hexahedral meshes. Hexbox brings the major and widel…☆66Updated 4 months ago
- An Optimized, Easy-to-use, Open-source GPU Solver for Large-scale Inverse Homogenization Problems☆48Updated 4 months ago
- SAFT: shotgun advancing front technique for massively parallel mesh generation on graphics processing unit☆27Updated last year
- ☆14Updated 3 years ago
- Quadrilateral-dominant and Hexahedral-dominant meshes generator☆86Updated 7 years ago
- Automatic hexahedral mesh generation tool☆43Updated 3 months ago
- My homework and projects in course GAMES201 (https://yuanming.taichi.graphics/teaching/2020-games201/) and SIGGRAPH reproductions in Taic…☆52Updated last year
- Source code for paper "Visual Simulation of Soil-Structure Destruction with Seepage Flows" PACMCGIT(Proc. SCA2021)☆18Updated 2 weeks ago
- Quadrilateral Mesh Simplification☆12Updated 8 years ago
- ☆27Updated 2 years ago
- A robust cut-cell mesh generator for arbitrary triangle-mesh inputs☆80Updated last year
- Hi SPH in taichi!☆16Updated 2 years ago
- ☆14Updated 2 months ago
- free form deformation☆39Updated last year
- ☆30Updated 2 weeks ago
- This is a mirror of the latest stable version of Tetgen.☆97Updated 2 years ago
- Windows program implementing Smoothed Particle Hydrodynamics using CUDA and OpenGL. From 2009.☆26Updated 7 years ago
- ☆19Updated 3 years ago
- a finite element solver based on Taichi, being parallel (CPU/GPU), portable and open-source☆154Updated 4 months ago
- An open source parallel C++ package for the material point method (MPM)☆82Updated 5 months ago
- Source code for paper "A Marker-and-Cell Method for Large-Scale Flow-Based Topology Optimization on GPU"☆10Updated 3 years ago
- A self-contained C++ implementation of MMA and GCMMA.☆56Updated 6 years ago
- A physical engine used to simulate water,snow,sand.etc☆69Updated 4 years ago
- The code of lesson “Digital Geometry Processing” with ACAM frame☆136Updated 3 years ago
- CIS 700-04 course project implementing the Material Point Method (MPM)☆13Updated 6 years ago