UE2020 / bufro
A vector graphics renderer using wgpu with a Rust & C API.
☆11Updated 3 years ago
Alternatives and similar repositories for bufro:
Users that are interested in bufro are comparing it to the libraries listed below
- A falling-sand toy written using Rust, Bevy and egui.☆26Updated 3 months ago
- cross-platform OpenGL context creation☆25Updated last year
- There's nothing here☆22Updated this week
- Asset manger for good assets only☆31Updated last year
- Rust wrapper for libfive.☆20Updated 2 months ago
- Framework for playing around with rendering libraries in Rust☆28Updated 3 years ago
- Antialiased 2D vector drawing library in Rust for Android, Web, Desktop☆41Updated 2 years ago
- Pathfinding on grids using jumping point search and connected components.☆26Updated 3 weeks ago
- A generic media layer for graphics, IO, and audio for desktop and the browser☆18Updated 6 months ago
- ☆21Updated 4 years ago
- Signed distance field generator in pure Rust☆29Updated 2 years ago
- Vulkan-lite GPU API☆28Updated 7 months ago
- A tactical TTRPG about exploring magical places☆29Updated last year
- ☆38Updated last year
- Integration layer between Bevy, puffin and tracing libraries☆20Updated last year
- ☆63Updated 2 years ago
- Demo for the swash font library☆36Updated last year
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆44Updated 3 years ago
- DEPRECATED in favor of macroquad::ui☆38Updated 3 years ago
- A plugin for megaui integration into Bevy. This plugin is deprecated as is megaui.☆40Updated 3 years ago
- Show puffin profiler flamegraph in-game using egui☆45Updated 2 years ago
- Permanenty moved to Dotrix monorepo☆16Updated 3 years ago
- Use winit like the async runtime you've always wanted☆48Updated 7 months ago
- 2d collision test for game-development in rust☆23Updated 3 weeks ago
- Task Orchestration Framework☆58Updated last year
- A kludgey 2d game engine written in Rust atop wgpu☆70Updated 3 weeks ago
- ☆32Updated last year
- Rust entity component system crate☆18Updated 6 years ago
- Subdividing triangle meshes.☆64Updated 2 weeks ago
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆45Updated this week