To-Fujita / Babylon.js_3D_GraphicsLinks
Babylon.js is one of 3D graphic engine using a JavaScript library for HTML5. I had tried to create some 3D graphics including an animation and some pazzle games by using Babylon.js. I hope it helps as a reference for beginners.
☆11Updated 4 years ago
Alternatives and similar repositories for Babylon.js_3D_Graphics
Users that are interested in Babylon.js_3D_Graphics are comparing it to the libraries listed below
Sorting:
- PBR Material loader from cc0textures.com for webgl projects.☆23Updated last year
- SDF -> Voxels -> Faces -> Pixels☆19Updated 3 years ago
- WorkerTask, WorkerTaskDirector and three.js extensions☆19Updated last year
- Generate strip geometry for three.js. Supports taper, twist, dasharray and uvgen.☆20Updated 4 years ago
- A threejs material that helps to make use of ShaderToy shader code on meshes☆42Updated 3 years ago
- Game Development Toolkit for Three.js☆24Updated 2 years ago
- A data structure and lookup for 3D vector fields (flow fields).☆41Updated last year
- A brief overview of techniques for optimizing 3D scenes for WebXR☆21Updated 2 years ago
- Terrain elevation tiles with Tangram in A-Frame☆21Updated 3 months ago
- [EXPERIMENTAL] three.js loader for shaders created with Shade app for iOS☆29Updated 4 years ago
- An Particle System Editor for three.quarks☆32Updated 2 years ago
- Terrain Demo using Linear Quadtree with Level Differences☆13Updated 4 years ago
- Splits a model into multiple models with different LOD levels and downscales textures. For use with Wonderland Engine☆16Updated 6 months ago
- Test of WebGL Library☆25Updated 2 weeks ago
- INACTIVE - Example game with ecsy, three.js and ammo.js physics☆35Updated last year
- Instanced fat lines with miter joins.☆15Updated 4 years ago
- A blazing fast ⚡ Wave Function Collapse engine for three.js, built for real-time 2D, 2.5D, and 3D procedural world generation at scale.☆68Updated 6 months ago
- Film emulsion-like rendering transforms for three.js☆41Updated 2 years ago
- Proof of concept showing a single class being used to render instancing and batching geometry in a single draw call.☆14Updated last year
- Aframe component to inject custom GLSL into the THREE.js MeshStandardMaterial Shader☆12Updated 7 years ago
- A module for grabbing objects in WebVR, Three.js and VRController.js projects☆12Updated last year
- 3DStreet Editor Repo☆19Updated last year
- Collection of three.js examples using lygia shader library☆54Updated 2 years ago
- three.js addon, to produce almost infinite many time-varying geometries / buffer geometries with functions (cylindrical coordinates)☆41Updated 2 years ago
- Demonstration of depth peeling in three.js☆35Updated last month
- Engine-agnostic runtime for 3D Tiles geospatial datasets☆49Updated 2 months ago
- Set of gltf models to load in online demos and examples☆23Updated last year
- Tiered team sport AI showcase with Yuka.☆31Updated 4 years ago
- 🎱 3D Pool Billiard Simulator☆14Updated 3 years ago
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆63Updated last year