TheMostDiligent / AwesomeCppGameDevLinks
My curated list of awesome C++ (mainly) things for Game Development. Inspired by awesome-... stuff.
☆20Updated 6 years ago
Alternatives and similar repositories for AwesomeCppGameDev
Users that are interested in AwesomeCppGameDev are comparing it to the libraries listed below
Sorting:
- Modified version of Sony's open sourced vector and matrix math library.☆309Updated last year
- Yet Another Renderer☆181Updated 6 years ago
- Data Driven Rendering repository☆283Updated 4 years ago
- DirectX 12 Renderer☆362Updated 4 years ago
- A demo that I created for my Master thesis that demonstrates a rendering technique called Volume Tiled Forward Shading. This technique is…☆124Updated 3 months ago
- KickstartRT SDK☆203Updated 3 years ago
- A dx12/Vk game engine (kind of).☆131Updated 5 years ago
- vulkan abstraction layer that represent frame as a task graph☆429Updated 4 years ago
- Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.☆298Updated 4 years ago
- ☆225Updated last week
- A single-header library with a simplified interface for Vulkan synchronization☆241Updated 2 years ago
- Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented,…☆296Updated 4 years ago
- Clustered shading implementation with bgfx☆464Updated 3 years ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆673Updated last year
- DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, …☆157Updated last year
- A minimalist and easy to use graphics API.☆524Updated 2 weeks ago
- An OpenGL tutorial on clustered shading. A technique for efficiently rendering thousands of dynamic lights in games.☆142Updated last year
- Renderer agnostic frame graph library☆244Updated last month
- Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal 4. Provides main features including ray tracing.☆458Updated last month
- Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while main…☆417Updated 2 years ago
- General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)☆274Updated 6 years ago
- ☆54Updated 4 months ago
- GPU-based Forward+ renderer☆552Updated 6 years ago
- Sample projects demonstrating the usage of Diligent Engine☆382Updated this week
- Framework for rapid OpenGL demos prototyping☆112Updated 3 months ago
- A simple ImGui component for rendering profiling data☆291Updated 4 months ago
- HBAO+☆228Updated 4 years ago
- Pure-shader sky and cloud rendering in OpenGL☆210Updated 3 years ago
- A common standard for tangent space used in baking tools to produce normal maps.☆322Updated last year
- A simple demo to show off the capabilities of the Cauldron framework☆129Updated 3 years ago