TheMostDiligent / AwesomeCppGameDevLinks
My curated list of awesome C++ (mainly) things for Game Development. Inspired by awesome-... stuff.
☆19Updated 6 years ago
Alternatives and similar repositories for AwesomeCppGameDev
Users that are interested in AwesomeCppGameDev are comparing it to the libraries listed below
Sorting:
- Yet Another Renderer☆179Updated 6 years ago
- Modified version of Sony's open sourced vector and matrix math library.☆306Updated last year
- A demo that I created for my Master thesis that demonstrates a rendering technique called Volume Tiled Forward Shading. This technique is…☆122Updated 2 months ago
- DirectX 11 Renderer written in C++11☆285Updated 4 years ago
- DirectX 12 Renderer☆359Updated 4 years ago
- 🧙 MAGE v0☆277Updated 2 months ago
- GPU-based Forward+ renderer☆546Updated 5 years ago
- Data Driven Rendering repository☆279Updated 3 years ago
- Deferred Vulkan rendering playground using Crytek's Sponza scene☆184Updated 6 years ago
- KickstartRT SDK☆202Updated 3 years ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆666Updated last year
- Clustered shading implementation with bgfx☆462Updated 3 years ago
- A dx12/Vk game engine (kind of).☆130Updated 4 years ago
- A single-header library with a simplified interface for Vulkan synchronization☆241Updated 2 years ago
- Sources for my YouTube Vulkan tutorials☆124Updated 8 years ago
- Unified renderer implementation ("Un r imp")☆237Updated last year
- General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)☆273Updated 6 years ago
- Adaptive Screen Space Ambient Occlusion☆254Updated 2 years ago
- Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while main…☆416Updated 2 years ago
- vulkan abstraction layer that represent frame as a task graph☆428Updated 4 years ago
- A common standard for tangent space used in baking tools to produce normal maps.☆313Updated last year
- Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.☆297Updated 4 years ago
- RTX Ray Tracing Renderer, made by Y3 students at Breda University of Applied Science☆211Updated 5 years ago
- ☆479Updated 3 years ago
- Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented,…☆295Updated 4 years ago
- Sample projects demonstrating the usage of Diligent Engine☆380Updated this week
- OpenGL sample for shader-based occlusion culling☆560Updated last year
- optimized screen-space ambient occlusion, cache-aware hbao☆374Updated last year
- HBAO+☆225Updated 4 years ago
- SPIR-V extension for Visual Studio☆93Updated last year