A personal realtime renderer project
☆17Apr 14, 2023Updated 3 years ago
Alternatives and similar repositories for Minote
Users that are interested in Minote are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Source for our HPG Paper "CPU-Style SIMD Ray Traversal on GPUs"☆15Aug 31, 2018Updated 7 years ago
- OpenCL path tracer written in Python☆16Oct 16, 2016Updated 9 years ago
- 3D Scalar field visualizer☆16Feb 22, 2021Updated 5 years ago
- AdamYuan's PathTracer☆15Apr 13, 2019Updated 7 years ago
- GPU accelerated monte carlo path tracer powered by vulkan☆19Jan 21, 2022Updated 4 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Derivation and numerical validation for the paper "Microsurface Transformations" (EGSR 2022) by Asen Atanasov, Vladimir Koylazov, Rossen …☆23Jul 11, 2022Updated 3 years ago
- scheme->gba : a Scheme compiler targeting ARM assembly.☆13Aug 6, 2016Updated 9 years ago
- ☆12Mar 13, 2022Updated 4 years ago
- Customized MAME for the TGM series. Forked for extra output options and tooling.☆15Oct 3, 2020Updated 5 years ago
- Small C++ workstealing task scheduler meant for gamedev.☆35Jan 26, 2021Updated 5 years ago
- Scripts to import data into blender for use with testing/benchmarking renderers☆13Dec 15, 2021Updated 4 years ago
- Yet Another (actually non-)Relativistic Renderer☆12Apr 4, 2022Updated 4 years ago
- raylibtech tools feedback and issues☆26Jun 2, 2025Updated last year
- This project is intended to become a new web browser for classic Mac OS.☆15Jan 7, 2023Updated 3 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- mGBA dependencies☆19Jun 23, 2026Updated last week
- Slides on how Wolf and maybe one day other ID games worked☆18Jan 5, 2023Updated 3 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆20Dec 19, 2021Updated 4 years ago
- ☆17May 16, 2022Updated 4 years ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆50Jun 6, 2023Updated 3 years ago
- Library to Generate SPIR-V Binary☆36Feb 28, 2025Updated last year
- This is an example of a boolean expression editor made in Dear ImGui☆15Dec 3, 2022Updated 3 years ago
- A copy of the DirectX Headers from MinGW-64.☆14Sep 7, 2023Updated 2 years ago
- Volumetric path tracer written in C++☆50Jan 2, 2023Updated 3 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- PlayStation1 MDEC compression tools☆11Dec 31, 2020Updated 5 years ago
- Provides a vendored libjxl.☆16Oct 13, 2022Updated 3 years ago
- StormAsset - Blender's add-on to instantiate procedural assets☆12Jun 1, 2021Updated 5 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Apr 10, 2026Updated 2 months ago
- Simple Qt OpenGL SVG rendering benchmark☆15Sep 18, 2011Updated 14 years ago
- Some Voxel/Mesh stuff made with SdfMesher☆26May 15, 2022Updated 4 years ago
- cuda based implementation of Peter Shirley's raytracing in one weekend book https://goo.gl/YLhdLn☆19Jan 17, 2018Updated 8 years ago
- Fast Lossless Color Image Compression Library☆10Jun 21, 2022Updated 4 years ago
- A vscode extension for working with pico-8 cartridges.☆16Jan 9, 2017Updated 9 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- 3D game engine written in C++☆22Apr 17, 2020Updated 6 years ago
- A Monte Carlo Path Tracer☆11Jan 7, 2023Updated 3 years ago
- My implementation of the ZFXEngine 2.0 3D game engine described in the book "3D Game Engine Programming" by Stefan Zerbst and Oliver Duve…☆15Aug 23, 2015Updated 10 years ago
- USD build script for aarch64 target☆11Oct 28, 2022Updated 3 years ago
- [Onhold] Experimental high accurate spectral path and ray tracer.☆17Apr 13, 2022Updated 4 years ago
- Script to convert bonzomatic glsl fragment shaders to shadertoy☆13Nov 29, 2022Updated 3 years ago
- Rust implementation of k-d tree to efficiently perform color quantization to predefined sets☆13Feb 14, 2018Updated 8 years ago