A personal realtime renderer project
☆17Apr 14, 2023Updated 3 years ago
Alternatives and similar repositories for Minote
Users that are interested in Minote are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Source for our HPG Paper "CPU-Style SIMD Ray Traversal on GPUs"☆15Aug 31, 2018Updated 7 years ago
- OpenCL path tracer written in Python☆16Oct 16, 2016Updated 9 years ago
- An animated ray tracing demonstration tool built in Unity.☆17Oct 20, 2019Updated 6 years ago
- GPU accelerated monte carlo path tracer powered by vulkan☆19Jan 21, 2022Updated 4 years ago
- Derivation and numerical validation for the paper "Microsurface Transformations" (EGSR 2022) by Asen Atanasov, Vladimir Koylazov, Rossen …☆23Jul 11, 2022Updated 4 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Monte Carlo pathtracer written in C++☆30Nov 7, 2021Updated 4 years ago
- Non-unix, custom-API hybrid OS kernel written in C++ which can be thought of as an emulated microkernel. The native API is almost fully a…☆20Jul 4, 2026Updated 2 weeks ago
- Small C++ workstealing task scheduler meant for gamedev.☆35Jan 26, 2021Updated 5 years ago
- Scripts to import data into blender for use with testing/benchmarking renderers☆13Dec 15, 2021Updated 4 years ago
- Yet Another (actually non-)Relativistic Renderer☆12Apr 4, 2022Updated 4 years ago
- raylibtech tools feedback and issues☆27Jun 2, 2025Updated last year
- Source code for the core gameplay components of Estranged: The Departure☆28Jun 17, 2026Updated last month
- Slides on how Wolf and maybe one day other ID games worked☆18Jan 5, 2023Updated 3 years ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆50Jun 6, 2023Updated 3 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- This is an example of a boolean expression editor made in Dear ImGui☆15Dec 3, 2022Updated 3 years ago
- ☆10Apr 25, 2022Updated 4 years ago
- 3D game engine written in C++☆22Apr 17, 2020Updated 6 years ago
- Rendering Engine using C++ and CUDA to achieve Path Tracing techniques on GPU☆21May 19, 2019Updated 7 years ago
- A ray tracer implemented in C++ capable of rendering scenes described by a Lua based DSL. Developed as a project for the CS488 course.☆15Jul 24, 2015Updated 10 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Jul 10, 2026Updated last week
- A vscode extension for working with pico-8 cartridges.☆16Jan 9, 2017Updated 9 years ago
- cuda based implementation of Peter Shirley's raytracing in one weekend book https://goo.gl/YLhdLn☆19Jan 17, 2018Updated 8 years ago
- Provides a vendored libjxl.☆16Oct 13, 2022Updated 3 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- a tiny c++ path tracer☆17Aug 25, 2023Updated 2 years ago
- ☆17Jun 26, 2015Updated 11 years ago
- Fast Lossless Color Image Compression Library☆10Jun 21, 2022Updated 4 years ago
- Basic multiple importance sampling, in 1d☆21Nov 25, 2020Updated 5 years ago
- Has MSVC + MSBuild run via Wine in a Linux docker container☆16Aug 1, 2022Updated 3 years ago
- Script to convert bonzomatic glsl fragment shaders to shadertoy☆13Nov 29, 2022Updated 3 years ago
- My implementation of the ZFXEngine 2.0 3D game engine described in the book "3D Game Engine Programming" by Stefan Zerbst and Oliver Duve…☆15Aug 23, 2015Updated 10 years ago
- Estimate the $USD price of an ERC20 Token by getting its DAI price from Uniswap!☆16Mar 13, 2019Updated 7 years ago
- USD build script for aarch64 target☆12Oct 28, 2022Updated 3 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- OpenGL Shading Language (GLSL) Vim syntax highlighting☆34May 11, 2018Updated 8 years ago
- A C++ library for principal component analysis☆12Feb 23, 2020Updated 6 years ago
- Rust implementation of k-d tree to efficiently perform color quantization to predefined sets☆13Feb 14, 2018Updated 8 years ago
- Unreal SQLite3 Plugin with SQLite3 source included to avoid ThirdParty integration or precompile☆16Nov 17, 2022Updated 3 years ago
- Operating system designed to be fast and secure.☆21Jun 10, 2026Updated last month
- ☆15Aug 14, 2022Updated 3 years ago
- FlatlandRT is a 2D ray tracer visualization tool☆76Jun 22, 2026Updated 3 weeks ago