TYJia / Matcap
A shader to replace PBR and generate more beautiful materials
☆21Updated 6 years ago
Related projects ⓘ
Alternatives and complementary repositories for Matcap
- ☆36Updated 8 years ago
- ☆32Updated 6 years ago
- 如何在Unity3D中实现基于内存对齐方式的ECS☆31Updated 4 years ago
- my lib☆22Updated last year
- hlod for unity☆74Updated 4 years ago
- unity GpuInstance合批的可摆动的草,支持设置草颜色☆19Updated 5 years ago
- Unity uGUI sprite shader☆32Updated 8 years ago
- my unity tool set☆62Updated 2 years ago
- A fixed demo of splitting & packing of a lightmap☆45Updated 5 years ago
- show opengl shader cycles☆19Updated 7 years ago
- ☆41Updated 5 years ago
- 非常简单的GPU蒙皮动画实现,支持GPU-Instancing☆38Updated 6 years ago
- Unity 特效性能分析工具☆36Updated 5 years ago
- Manually export shader variant collection in Unity Editor☆39Updated 5 years ago
- 四叉树管理大场景☆52Updated 6 years ago
- ☆20Updated 6 years ago
- ☆48Updated 4 years ago
- Unity运行时动态图集☆11Updated 4 years ago
- Unity Playable实现的动画控制器,基于官方案例SimpleAnimation进行拓展。目前已实现的功能包括crossfade、1D BlendTree、layer、state machine序列化等。☆17Updated 2 years ago
- timeline of unity2019☆60Updated 5 years ago
- runtime texture atlas☆44Updated 5 years ago
- A uGUI based console to see debug messages and execute commands during gameplay in Unity☆28Updated 6 years ago
- ☆34Updated 3 years ago
- 一种手游可用的 高性能简化水面反射☆28Updated 4 years ago
- Provides a NonGC BetterList For NGUI☆18Updated 6 years ago
- Draw WireFrame of mesh in unity☆18Updated 6 years ago
- ☆19Updated 7 years ago
- 大批量模型渲染☆19Updated last year