Richbabe / NPR_LabView external linksLinks
research on Non-Photorealistic Rendering(NPR)
☆17Mar 16, 2019Updated 6 years ago
Alternatives and similar repositories for NPR_Lab
Users that are interested in NPR_Lab are comparing it to the libraries listed below
Sorting:
- Unity Bake LightMap with light cullmask☆12Aug 2, 2019Updated 6 years ago
- self util function☆18Feb 25, 2020Updated 5 years ago
- 3DS Max Vertex Normal Editing Plugin☆38May 27, 2017Updated 8 years ago
- using Unity Shader☆36Jun 30, 2018Updated 7 years ago
- Some custom 3D/2D shaders☆19Aug 12, 2018Updated 7 years ago
- A Unity texture helper.☆20May 17, 2018Updated 7 years ago
- VolumeCloud with 1. multi-layer rendering using GPU Instancing, 2. Depth-Difference Based Alpha Blending☆22Apr 11, 2020Updated 5 years ago
- a Radix N Fast Fourier Transform implemented in Unity with Compute Shader☆20Sep 7, 2020Updated 5 years ago
- an Implementation of Illustrative Rendering in Team Fortress 2 with Unity☆47Mar 17, 2017Updated 8 years ago
- A shader to replace PBR and generate more beautiful materials☆21Mar 27, 2018Updated 7 years ago
- Pathfinding algorithms for an isometric Unity environment with weighted terrain costs☆26Dec 20, 2019Updated 6 years ago
- ☆58Jan 17, 2018Updated 8 years ago
- 一些对unity Shader GUI的拓展方法☆29Dec 31, 2018Updated 7 years ago
- A simple tool to easily combine materials on a single texture atlas and material.☆25Jul 29, 2018Updated 7 years ago
- URP个人练习项目☆118Apr 7, 2021Updated 4 years ago
- ☆10Jun 24, 2020Updated 5 years ago
- Pathfinding made with Unity3d DOTS☆30Jul 9, 2020Updated 5 years ago
- ☆28Feb 6, 2018Updated 8 years ago
- NPREffect☆36Mar 28, 2019Updated 6 years ago
- ☆35Mar 15, 2023Updated 2 years ago
- 自定义Unity Shader GUI☆83Jul 12, 2022Updated 3 years ago
- Contains easy-to-read, clean and highly optimized code that allows to create Minecraft-like worlds.☆10Jul 11, 2020Updated 5 years ago
- Blender addon that enables exporting of xmodels from blender. Great for custom asset creation for cod games☆10Nov 22, 2021Updated 4 years ago
- 基于8叉树实现的体素化阴影 unity技术团队建议大地形采用代替烘焙☆40Feb 4, 2021Updated 5 years ago
- Research project evaluating Voxelized Shadows for rendering high quality precomputed shadows in real time, with low storage requirements.☆38May 10, 2017Updated 8 years ago
- ☆14Jul 19, 2018Updated 7 years ago
- A C# framework of undo and redo☆13Dec 6, 2018Updated 7 years ago
- ☆12Nov 5, 2020Updated 5 years ago
- FPS、GC 発生回数、メモリ使用量を実機で確認できるプロファイラの UI(実機なら GC Alloc は発生しない)☆36Apr 8, 2019Updated 6 years ago
- Editor tools to help user get the resources depend on and be depended on of the user's selection.☆10Dec 27, 2016Updated 9 years ago
- Qarth 备份☆11Apr 26, 2020Updated 5 years ago
- A simple way to translate strings in a project☆10Nov 14, 2021Updated 4 years ago
- Visualize number of jumps to move knight to another square on chessboard.☆13Nov 30, 2017Updated 8 years ago
- Card organizer for games made by Illusion☆10Jun 10, 2021Updated 4 years ago
- MagicaVoxel Importer mesher and simple animation system for Unity☆10Jan 6, 2022Updated 4 years ago
- An interactive online map of Verdansk from COD Warzone☆11Nov 2, 2025Updated 3 months ago
- A toolset for generate big world, including procedural landscape material with optimization, single road, single river with waterfall, ve…☆39Nov 16, 2021Updated 4 years ago
- The several demonstration examples of how to customize the rendering pipeline under unity SRP☆39Jan 28, 2026Updated 2 weeks ago
- Extract data from packed Unity 3D resource file☆13May 14, 2015Updated 10 years ago