Switch-9867 / UnitypackgeExtractorLinks
☆26Updated 2 years ago
Alternatives and similar repositories for UnitypackgeExtractor
Users that are interested in UnitypackgeExtractor are comparing it to the libraries listed below
Sorting:
- The package is quite simple.™☆68Updated last month
- Stamps for the Unity Terrain Stamp Tool☆88Updated 6 years ago
- Learn how to bake animations as a series of "snapshots" of meshes.☆36Updated 2 years ago
- Exports a Unity terrain object as an .obj file that can be loaded into various 3D apps. Requires Unity 2.5 or later.☆69Updated 4 years ago
- Spiderman(PS4) like fake interior shader using Interior Mapping technique. Built with shadergraph.☆89Updated 5 years ago
- Prefab painter for Unity☆56Updated last month
- Rotation fix for exporting from Blender to Unity☆33Updated 5 years ago
- A cel shading effect based on the main shader from Breath of the Wild.☆115Updated 4 years ago
- ☆53Updated 5 years ago
- A collection of the most common used scriptable object cases I use through out my videos☆65Updated 4 years ago
- Free procedural level generator for unity☆132Updated last year
- Unity in-editor to-do list, attached as a component and uses a custom inspector based on ReorderableList. Also see branches for Scriptabl…☆83Updated 4 years ago
- A cel-shading Shader Graph for Universal Render Pipeline.☆59Updated 5 years ago
- 2D Shape Editor for Unity Editor to create complex 3D meshes out of 2D shapes with RealtimeCSG support.☆110Updated last month
- Unity extension to backup projects into zip files using 7z or fastzip☆46Updated 6 years ago
- ☆103Updated 4 years ago
- Shader to display camera facing billboard, with different texture based on player position angle☆60Updated 9 years ago
- Simple Unity Mesh Combine Tool☆119Updated 5 years ago
- Unity Rope Physics Simulator☆119Updated 5 years ago
- A simple channel driven logging script for use with Unity.☆46Updated 7 years ago
- A small extension that adds a menu item to add folders as symlinks in Unity.☆108Updated 4 years ago
- ☆19Updated 5 years ago
- ☆112Updated 2 years ago
- Recreating the Ghost Capture mechanic from Luigi's Mansion☆95Updated 4 months ago
- A menu template and underlying system for use in the game engine Unity.☆60Updated 5 years ago
- Custom Playmaker actions for TextMesh Pro in Unity☆29Updated last year
- A much faster implementation of combining skinned meshes without messing with skinned mesh prefabs☆128Updated 3 years ago
- https://lexdev.net/tutorials/case_studies/gears_hammerofdawn.html☆31Updated 5 years ago
- This sample project provides a series of tools to rig wheeled vehicles☆148Updated 4 years ago
- Scripts for running Blender 3D inside of Unity☆52Updated last year