SIsilicon / Godot-God-Rays-PluginLinks
☆153Updated 4 years ago
Alternatives and similar repositories for Godot-God-Rays-Plugin
Users that are interested in Godot-God-Rays-Plugin are comparing it to the libraries listed below
Sorting:
- ☆200Updated 2 years ago
- LOD and optimization C++ addons and shaders for Godot 4 and Godot 3☆158Updated 2 months ago
- Shader based decal solution for the Godot game engine☆207Updated 4 years ago
- A tool to help placing lots of environment props in a scene☆192Updated 4 years ago
- Level of detail (LOD) add-on for Godot 3.x (GLES3 and GLES2)☆246Updated 3 years ago
- Godot addon to print debug information from the monitor tab in game.☆215Updated 2 weeks ago
- A 3D trail add-on for the Godot engine☆147Updated 2 years ago
- Tool for generating trees in Godot Engine☆169Updated 4 years ago
- Custom Godot Engine Build with Terrain Module☆115Updated 7 months ago
- ☆346Updated 4 years ago
- A collection of additional shader nodes ( + examples) for the Godot game engine☆125Updated 4 years ago
- A port of Ezy-Slicer for the Godot game engine☆121Updated 4 years ago
- A set of shaders and a custom camera node to easily integrate post process outlines into your game. Works with both 2D and 3D games.☆158Updated 4 years ago
- Foliage-Shader for Bushs and Trees☆110Updated 2 years ago
- Planet atmosphere shader for Godot Engine☆128Updated 2 months ago
- A procedural mesh generator for Godot build as a GDNative plugin☆124Updated 5 years ago
- An addon that brings JiggleBones to Godot Engine 3.x. Forked version supports collision.☆74Updated last year
- Animation Retargeting module for Godot Game Engine☆135Updated 8 months ago
- Debug 3D line drawer for Godot☆88Updated last year
- A real-time dynamic water simulation with object interaction made entirely within the Godot Engine.☆242Updated 3 years ago
- Godot 4.x water shader☆163Updated last week
- Godot rain shader☆95Updated 2 years ago
- A motion blur shader for Godot 3.3☆187Updated 4 years ago
- Godot plug&play implementation of detour. It allows user to have multiple navigation meshes, fast cached obstacles, and realtime navmesh …☆132Updated 3 years ago
- Simple Explosion VFX in the Godot game engine☆67Updated 4 years ago
- New asset for rendering a panoramic sky texture based on rayleigh and mie scattering☆104Updated 5 years ago
- ☆73Updated 4 years ago
- ☆184Updated 7 months ago
- An addon that brings jigglebones to Godot Engine 4.0.☆146Updated 6 months ago
- A GDNative implementation of the detour/detourcrowd library for Godot.☆124Updated 9 months ago