Rishi-Amarnani / Crowd-and-Car-SimulationLinks
Crowd and Car Simulation in Unity 3D. Simulates realistic crowd behavior on a macro level with excellent performance by assigning behaviors to individual agents with no regard for other agents. Open Ended, Cooperative Final Project for UT Austin Computer Graphics Course.
☆15Updated 8 years ago
Alternatives and similar repositories for Crowd-and-Car-Simulation
Users that are interested in Crowd-and-Car-Simulation are comparing it to the libraries listed below
Sorting:
- Unity Shader Demo☆14Updated 7 years ago
- Thermal Goggles Post Processing StackV2 effect along with custom editorreplacement shaders and shadergraph on LWRP☆44Updated 6 years ago
- Physics simulation of a tornado in Unity engine☆20Updated 6 years ago
- Simple shaders for Unity3D that I created for games, for a challenge or following tutorials.☆23Updated 5 years ago
- #NVJOB SkyBox Two Colors. Simple and fast shader for SkyBox. Unity Asset.☆35Updated 2 years ago
- a procedurally generated universe with random galaxies, stars and planets☆31Updated 6 years ago
- Unity Viking Village + #NVJOB Water Shader, Dynamic Sky, STC (Demo). Unity Asset.☆40Updated 2 years ago
- Using SRP to create a volumetric occlusion mask for objects to use in their render pass☆18Updated 7 years ago
- A quick attempt at recreating the cloner functionality from Cinema 4D in Unity☆35Updated 6 years ago
- simple gpu instancing particles with collision calculation☆13Updated 8 years ago
- Vertex shader that creates a bounce effect in geometry.☆24Updated last year
- First pass at completely procedurally animating a humanoid.☆31Updated 7 years ago
- Small demo showing off using nested SubGraphs in Shader Graph + creating one-off effects in shaders☆15Updated 6 years ago
- A Unity implementation of a level generator based on one or more agents moving in a grid.☆15Updated 5 years ago
- Probability bonus for daily rewards Unity☆27Updated 6 years ago
- 🥎 An example of fluorescence shader in URP.☆32Updated 5 years ago
- A Unity GUI Frontend to manage build batches and review build reports☆34Updated 4 years ago
- Generator for Voronoi-based board game maps. Using C# and Unity Engine.☆18Updated 4 years ago
- A Unity plugin to build projectile weapons☆22Updated 6 years ago
- A useful set of scripts for working with rigidbody objects in Unity3d☆17Updated 12 years ago
- A ground slash attack vfx implemented with a Mesh, decal textures, VFX Graph and some programming. Made in Unity URP.☆20Updated 3 years ago
- ☆35Updated 5 years ago
- ☆34Updated 4 years ago
- Terraced like procedural terrain made with Unity DOTS☆22Updated 5 years ago
- Some game mechanic implementation in Unity.☆25Updated 4 years ago
- An advanced stealth system for Unity that detects how well-lit a character is, allowing characters to hide in dynamic shadows.☆38Updated 2 years ago
- ☆28Updated 7 years ago
- Recreation of the UI Effect from Assassins Creed Origins in Unity☆23Updated 7 years ago
- Collection of Unity editor scripts☆14Updated last year
- electric & gravitational field effect with unity particles☆37Updated 6 years ago