RedSkittleFox / BinaryLove3
Simple C++ 20 Serialization Library that works out of the box with aggregate types!
☆17Updated 3 years ago
Alternatives and similar repositories for BinaryLove3:
Users that are interested in BinaryLove3 are comparing it to the libraries listed below
- C++ 23 serialization library☆13Updated 11 months ago
- An experimental game engine.☆152Updated 2 months ago
- A simple ImGui component for rendering profiling data☆231Updated last year
- Traktor Game Engine☆217Updated this week
- Modern, flexible computer graphics and rendering engine, written in C++23 with support for Vulkan 🌋 and DirectX 12 ❎.☆88Updated last week
- Froggy OpenGL Engoodener☆138Updated last month
- 3D game engine using C++20 and Vulkan (WIP)☆124Updated 5 months ago
- Utilities built on top of core module☆121Updated last week
- A way of storing and representing stacktraces as a tree with attached data!☆10Updated last year
- Single C++ header/source file that implements modern delegates☆65Updated 5 months ago
- DirectX 11 graphics engine☆133Updated last month
- Сross-platform Vulkan/OpenGL 3D engine for personal experimentation☆168Updated this week
- ☆41Updated this week
- Toast Engine☆28Updated this week
- Collection of resources about game engine programming and computer 3D graphics.☆59Updated 3 years ago
- Vulkan based game engine☆240Updated 2 weeks ago
- Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.☆391Updated 5 months ago
- It's gonna be the same thing as DungeonCrawler, just written in C++ for no good reason☆57Updated last year
- An OpenGL tutorial on clustered shading. A technique for efficiently rendering thousands of dyanmic lights in games.☆58Updated 5 months ago
- Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.☆286Updated 5 months ago
- Framework for rapid OpenGL demos prototyping☆109Updated last month
- Render graph management library.☆228Updated 5 months ago
- A dx12/Vk game engine (kind of).☆125Updated 4 years ago
- My DirectX 12 playground - engine, editor and a sample game.☆95Updated 3 weeks ago
- NcEngine: 3D game engine written in modern C++ and Vulkan☆99Updated this week
- Abstraction layer over Khronos Vulkan API☆260Updated last week
- A Vulkan Render Engine☆82Updated 2 weeks ago
- BioHazard☆19Updated last month
- DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, …☆131Updated 2 weeks ago
- Vulkan Game-Engine Project☆59Updated 8 months ago