Efficient, Physically-Plausible Rendering of Nested Dielectric Surfaces in Production.
☆66Sep 22, 2021Updated 4 years ago
Alternatives and similar repositories for jf-nested-dielectric
Users that are interested in jf-nested-dielectric are comparing it to the libraries listed below
Sorting:
- A set of physical-based shaders for Mantra renderer☆57Aug 27, 2017Updated 8 years ago
- ☆10Jun 2, 2017Updated 8 years ago
- How to split polygons in VEX!☆23Jul 1, 2018Updated 7 years ago
- Trying to be organized and store all my helpful files somewhere☆24Feb 1, 2026Updated last month
- ☆78Aug 5, 2018Updated 7 years ago
- Houdini Digital Assets and Tools For A Post-Softimage World☆44Nov 30, 2017Updated 8 years ago
- Arnold Cartoon Shaders For Anime☆23Jan 21, 2019Updated 7 years ago
- Fog shader for Houdini Mantra☆21Jan 11, 2021Updated 5 years ago
- Collection of OSL shaders for the 3Delight renderer.☆21Nov 18, 2020Updated 5 years ago
- ☆20Aug 5, 2010Updated 15 years ago
- ☆29Mar 8, 2021Updated 4 years ago
- Extended camera shader for the ever-awesome Arnold Renderer☆69Nov 12, 2017Updated 8 years ago
- SequenceParser is a C++ library to detect sequences, files and folders.☆35Aug 20, 2019Updated 6 years ago
- Cryptomatte Nuke plugin, Fusion plugin, sample images, and specification☆675Oct 24, 2023Updated 2 years ago
- Polynomial optics to Arnold. Camera shader with high-order aberrations, including bidirectional filter that adaptively samples out-of-foc…☆21Mar 12, 2023Updated 2 years ago
- Siggraph 2024 Shader Writing in OSL Course Supplementary Material☆28Dec 4, 2024Updated last year
- Leap Motion integration for Houdini☆26Mar 21, 2022Updated 3 years ago
- Cattery nodes collection for Nuke☆16May 17, 2024Updated last year
- Obq_Shaders for Arnold☆53Jun 25, 2019Updated 6 years ago
- Physically-based shading experiments in Arnold renderer.☆30Jan 27, 2023Updated 3 years ago
- USD Addon for AYON.☆12Feb 17, 2026Updated 2 weeks ago
- Companion Resource to the Shader Writing Books☆13Dec 7, 2024Updated last year
- Python Editor for CG Applications☆144Nov 8, 2018Updated 7 years ago
- RenderMan Interface-compatible display driver and plugin for rendering directly into Nuke.☆14Sep 8, 2020Updated 5 years ago
- the 2016 polynomial wide angle optics paper code as git repo☆16Jun 15, 2022Updated 3 years ago
- A sample repository associated to my post on remote debugging of Python in VFX appliactions.☆14Jun 13, 2018Updated 7 years ago
- The Arnold Syntax Highlighter modules makes it easier to compose and edit Solid Angle Arnold scene source (.ASS) and Arnold Metadata (.MT…☆23Jan 15, 2020Updated 6 years ago
- This repo is to share SideFX houdini scene setups I figured out on my way learning the software.☆15Apr 24, 2018Updated 7 years ago
- Cryptomatte for Arnold☆56Dec 19, 2023Updated 2 years ago
- Colour - Nuke☆234Dec 7, 2024Updated last year
- Maya > Arnold > Nuke pipeline☆122Feb 20, 2020Updated 6 years ago
- Dust node for Arnold. Does some extra raytracing to check for y-axis occlusions☆15Mar 14, 2018Updated 7 years ago
- Basic TDD for Maya and Nuke for pipeline TDs☆16Jul 14, 2020Updated 5 years ago
- Universal Scene Description☆12Sep 25, 2023Updated 2 years ago
- My Houdini Tools☆15Updated this week
- Houdini HDK SOP node which loads Shapefile SHP files.☆15Apr 30, 2017Updated 8 years ago
- An open source physically based renderer☆21Jan 21, 2017Updated 9 years ago
- ☆15Aug 24, 2018Updated 7 years ago
- Arnold Interface-compatible display driver and Nuke plugin for direct rendering into the Nuke interface.☆99May 6, 2024Updated last year