PistonDevelopers / texture_packerLinks
A library for texture packing
☆71Updated 3 months ago
Alternatives and similar repositories for texture_packer
Users that are interested in texture_packer are comparing it to the libraries listed below
Sorting:
- A dynamic texture atlas allocator with fast deallocation and rectangle coalescing.☆166Updated last month
- A collision extension to cgmath☆131Updated last year
- nphysics integration for the Specs entity component system☆95Updated 5 years ago
- Math Interoperability Types☆272Updated last year
- A cgmath physics library that can be used with Specs☆108Updated 4 years ago
- Tutorials and examples for rendy☆36Updated 5 years ago
- Modular and lightweight spritesheet packer 🐑☆91Updated 2 years ago
- Easing functions for Rust☆52Updated 6 years ago
- A general purpose, deterministic bin packer designed to conform to any two or three dimensional use case.☆76Updated 10 months ago
- A modern 3D/2D game engine that uses wgpu.☆170Updated 4 years ago
- Generic 2D-3D math swiss army knife for game engines, with SIMD support and focus on convenience.☆303Updated 9 months ago
- A small, portable and extensible game framework written in Rust.☆181Updated 2 years ago
- A linear Entity Component System☆136Updated 5 years ago
- A minimalist and safe ECS library for rust!☆135Updated 4 years ago
- GLSL parser for Rust☆196Updated 5 months ago
- [ABANDONED] General-purpose data processing library. Mirror of https://gitlab.com/nitric/nitric☆85Updated 4 years ago
- Reference implementation of netcode.io☆43Updated 5 years ago
- Idiomatic Rust bindings for OpenAL 1.1 and extensions (including EFX).☆81Updated 5 years ago
- Implementation of PBR using wgpu-rs☆80Updated 3 years ago
- Rust native game/media development library☆69Updated 3 years ago
- Modern mid-level 2D graphics library☆194Updated 2 years ago
- A library of mesh generation utilities.☆128Updated 2 years ago
- A software rendering crate that lets you write shaders with Rust☆327Updated 6 months ago
- A set of data and constructs to use in games.☆87Updated 5 months ago
- A series of small gfx-hal tutorials.☆129Updated 2 years ago
- A Unity-inspired hierarchical transform implementation using Legion ECS☆52Updated 4 years ago
- Spine loader in Rust☆31Updated 9 years ago
- Rust library for continuous 2-D collision detection.☆94Updated 2 years ago
- Game Input Library for Rust - Mirror of https://gitlab.com/gilrs-project/gilrs☆164Updated 3 months ago
- Matt's Game Framework☆65Updated 5 years ago