NonEuclideanDreamer / FluidSim
2d- fluid simulation with velocity field
☆11Updated last year
Alternatives and similar repositories for FluidSim:
Users that are interested in FluidSim are comparing it to the libraries listed below
- ☆26Updated last year
- Geo-Astronomical library for artist☆65Updated 2 weeks ago
- Generate meshes from signed distance functions and constructive solid geometry operations.☆182Updated 3 years ago
- Standalone module for parsing binary and ASCII STL files, written in TypeScript☆15Updated last year
- Shadertoy for WebGPU compute shaders.☆112Updated last week
- Implementation of Jos Stam's Real-Time Fluid Dynamics for Games paper using javascript as a playground for learning the WebGPU API.☆100Updated last year
- Cross-platform compute shader engine☆126Updated 3 weeks ago
- Didactic code for ray tracing 3D distance estimated (DE) fractals☆21Updated 6 months ago
- ☆88Updated 2 years ago
- ☆29Updated 2 months ago
- a splitting sand game☆16Updated 2 years ago
- Portals with three.js☆35Updated 3 years ago
- A general porpose OpenGL app library☆123Updated 2 years ago
- ☆35Updated 2 years ago
- ☆25Updated 5 months ago
- 🔌 A node-based editor for experimenting with signed distance fields and raymarching.☆60Updated 4 years ago
- Real-time collaborative GLSL livecode editor☆48Updated 11 months ago
- SDF Physics☆43Updated 3 years ago
- paint with a painter☆33Updated last year
- WebGPU compute experiment☆13Updated 2 years ago
- Procedural tree generator☆19Updated 2 years ago
- a fractal noise algorithm most closely related to cellular noise algorithms such as worley noise☆267Updated 2 years ago
- WebGPU rendering experiments☆110Updated last year
- A browser implementation of StructureSynth with more primitives, non-uniform scaling of all primitives and object export for extrenal ren…☆60Updated 4 years ago
- Cellular Autonoma Playground☆34Updated 4 months ago
- A free tool for experimenting with WebGPU fragment shaders and the WebGPU Shader Language (WGSL) #wasm #webgpu☆27Updated last month
- WebGPU demo for deferred rendering, cloth simulation, and particle effects☆20Updated last year
- ☆52Updated 3 years ago
- A tech demo of a voxelizer implemented in C☆16Updated 4 years ago
- Metaballs rendered in WebGPU☆86Updated 4 months ago