Dynamic scripting language for the JVM πΏοΈ
β12Mar 30, 2025Updated 11 months ago
Alternatives and similar repositories for Chipmunk
Users that are interested in Chipmunk are comparing it to the libraries listed below
Sorting:
- A Third Person Shooter demo made with jMonkeyEngine.β20Feb 11, 2026Updated 2 weeks ago
- A Vulkan-based 3-D graphics engine, written in Java (code has New BSD license)β16Updated this week
- Project extends on Dual Contouring mesh generation methods in order to make them performant enough for extensive real time use by scalingβ¦β11Aug 17, 2022Updated 3 years ago
- Multithreaded framework for managing 'infinite' terrain.β10Apr 22, 2024Updated last year
- Navigation-mesh Toolset for jMonkeyEngineβ14Sep 10, 2025Updated 5 months ago
- A list of awesome resources for JMonkeyEngineβ14Feb 15, 2025Updated last year
- PBR lighting optimization for mobileβ11Jan 28, 2021Updated 5 years ago
- A collection of camera controllers for JMonkeyEngineβ12Feb 9, 2026Updated 2 weeks ago
- An open source action RPG written in Java.β27Feb 10, 2026Updated 2 weeks ago
- Documentation and example applications for the Libbulletjme physics-simulation library (code has New BSD license)β14Feb 6, 2026Updated 3 weeks ago
- PBR Terrain shaders for JMonkeyEngine 3. The java-based shader converter utility has been moved to a seperate utility project: https://giβ¦β13Apr 4, 2021Updated 4 years ago
- β11Nov 28, 2016Updated 9 years ago
- A particle Emitter library for jMEβ15Feb 19, 2026Updated last week
- Steam Audio (phonon) implementation for jMonkeyEngine.β13Sep 4, 2024Updated last year
- A sky-simulation library for jMonkeyEngine (code has New BSD license)β17Feb 11, 2026Updated 2 weeks ago
- A implementation of a server-client communication system for jMonkeyEngine using Netty.IO that utilizes both TCP and UDP communication.β12Sep 20, 2022Updated 3 years ago
- A versatile library for loading 3-D assets into JMonkeyEngine (code has New BSD license)β18Feb 11, 2026Updated 2 weeks ago
- A VR library for JMonkeyEngineβ17Feb 15, 2026Updated last week
- A block (voxel) engine for jMonkeyEngineβ45Dec 9, 2022Updated 3 years ago
- Automatically exported from code.google.com/p/monkeyzoneβ14Dec 23, 2024Updated last year
- Physically based sky rendering libraryβ23Dec 11, 2020Updated 5 years ago
- A library and tech demo for simulating vehicles in jMonkeyEngineβ19Feb 11, 2026Updated 2 weeks ago
- A command line utility for converting models to J3O and copying their dependencies to a new target structure.β22Oct 24, 2024Updated last year
- β13Oct 16, 2025Updated 4 months ago
- Tipical Android Settings π€·ββοΈβ14Jan 30, 2025Updated last year
- Voxel Engine for jMonkeyEngineβ11Jan 24, 2019Updated 7 years ago
- A true type font rendering subsystem for jMonkeyEngine.β11Sep 29, 2023Updated 2 years ago
- Base pack of useful reusable game code that can help bootstrap any JME game project.β26Nov 8, 2025Updated 3 months ago
- Spritesheet library for jMonkeyEngineβ10Dec 4, 2023Updated 2 years ago
- Game effects library.β11Nov 18, 2024Updated last year
- Delegate rendering to an external render engine (eg provided by game engine)β10Oct 5, 2018Updated 7 years ago
- β10Aug 29, 2015Updated 10 years ago
- Technology demo of the IsoSurface terrain library.β11Jan 18, 2016Updated 10 years ago
- Infinite terrain library based on IsoSurface generation.β12Jan 18, 2016Updated 10 years ago
- An Android API housing useful re-usbable Human-computer Interfaces (HCI) in the form of in-game android views with an integration API forβ¦β12May 3, 2024Updated last year
- A game engine and framework for building games and applications integrated with the Nostr ecosystemβ28Updated this week
- This is a library that uses EffekseerForMultiLanguages to load and render effects made with Effekseer in jme.β14Dec 1, 2023Updated 2 years ago
- Create modular jars that target a Java release before 9β13Jan 8, 2022Updated 4 years ago
- β14Apr 19, 2023Updated 2 years ago