Lurkki14 / libperfloggerView external linksLinks
Frametime logger for Linux Vulkan/OpenGL
☆12May 4, 2019Updated 6 years ago
Alternatives and similar repositories for libperflogger
Users that are interested in libperflogger are comparing it to the libraries listed below
Sorting:
- GPL physics-based snowboarding sim, with an advanced terrain engine designed for rendering real-world locations☆10Feb 19, 2019Updated 6 years ago
- Scriptable game engine, using Ogre3D, ODE, and DirectShow.☆10Oct 19, 2020Updated 5 years ago
- ☆13Jan 30, 2017Updated 9 years ago
- Project3-CUDA-Path-Tracer☆11Oct 10, 2016Updated 9 years ago
- Pubgrub dependency resolution algorithm for C++☆13Jan 25, 2022Updated 4 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Nov 13, 2016Updated 9 years ago
- Comparing some methods of generating blue noise dither patterns, to go with a blog post☆15Jun 19, 2019Updated 6 years ago
- collection of opengl effects (WIP)☆12Sep 15, 2016Updated 9 years ago
- ☆17Aug 27, 2022Updated 3 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Oct 21, 2019Updated 6 years ago
- a binary format for baked (bak3d) 3d files☆19Dec 1, 2015Updated 10 years ago
- ☆19Jun 11, 2022Updated 3 years ago
- Network Based Data Layer: C++ Framework for Managing Application State Across Network☆44Dec 24, 2025Updated last month
- An exemple on how to use RenderDoc inside your engine.☆51Sep 27, 2014Updated 11 years ago
- Foton: an interactive Vulkan graphics engine with an asyncronous Python scripting environment☆22Dec 19, 2019Updated 6 years ago
- A C++ customized allocator based on a simple memory pool☆13Sep 27, 2017Updated 8 years ago
- Mitsuba plugin to load ALTA BRDFs☆17Oct 12, 2017Updated 8 years ago
- C++ bindings for VulkanMemoryAllocator☆37Apr 15, 2022Updated 3 years ago
- Cross-platform library for gamepad input. MIT licensed.☆24Jun 12, 2021Updated 4 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Nov 15, 2013Updated 12 years ago
- C++ library for type introspection, reflection, and scripting interface☆28Nov 2, 2023Updated 2 years ago
- mesh geometry tools☆25Jul 12, 2021Updated 4 years ago
- Fast deflate implementation with zopfli-like ratios and a streaming API☆29Sep 18, 2020Updated 5 years ago
- C++11 version of Don Clugston's FastDelegate library, by Ceniza.☆27Jun 21, 2014Updated 11 years ago
- A collection of header files that can ease OpenGL programming☆29Feb 28, 2021Updated 4 years ago
- A light-weight C++ profiling library☆31Jul 9, 2014Updated 11 years ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Jun 27, 2018Updated 7 years ago
- Trying to trim down the size of my Vulkan repo...☆29Sep 7, 2017Updated 8 years ago
- A modern installation framework.☆27Sep 18, 2021Updated 4 years ago
- Real-time hybrid engine written in C++☆30Sep 17, 2018Updated 7 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Dec 29, 2017Updated 8 years ago
- a slightly hacked up version of OpenCL.Net for use in Unity3D☆33Mar 13, 2018Updated 7 years ago
- workarounds for problems with Steam on Linux☆23Apr 12, 2021Updated 4 years ago
- Lambda Game Engine☆22Sep 10, 2020Updated 5 years ago
- ☆42May 27, 2017Updated 8 years ago
- Rendering engine written in C++ & OpenGL.☆37Jan 26, 2021Updated 5 years ago
- Lightweight library of Vulkan primitives to simplify usage of Vulkan. Retired.☆33Jul 18, 2025Updated 6 months ago
- rex engine and game☆15Dec 5, 2021Updated 4 years ago
- ☆10Nov 5, 2020Updated 5 years ago