LuminoEngine / Lumino
Lumino is a framework for building real-time graphics applications.
☆214Updated 2 weeks ago
Alternatives and similar repositories for Lumino:
Users that are interested in Lumino are comparing it to the libraries listed below
- 書籍「DirectX12の魔導書」のサンプルプログラム☆284Updated last year
- ☆12Updated 2 years ago
- D3D12 Rendering Engine☆396Updated 2 years ago
- Vulkan Tutorial using vulkan.hpp☆19Updated 2 years ago
- An open source game engine for C++20☆171Updated 2 months ago
- High-level rendering components☆320Updated last week
- ☆14Updated 3 years ago
- Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.☆411Updated 3 weeks ago
- Library used to write shaders from C++, and export them in either GLSL, HLSL or SPIR-V.☆256Updated 6 months ago
- 3D game engine written in C++. Includes features like PBR, realtime global illumination, and more☆456Updated this week
- Сross-platform Vulkan/OpenGL 3D engine for personal experimentation☆268Updated this week
- Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing☆452Updated 3 months ago
- ☆15Updated 2 years ago
- My DirectX 12 playground - engine, editor and a sample game.☆97Updated 2 weeks ago
- Vulkan based game engine☆242Updated this week
- A software rasterizer developed in the episode☆27Updated 4 years ago
- ☆53Updated 2 years ago
- Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support☆654Updated this week
- A cross-platform game engine/editor written in modern C++ (WIP)☆164Updated 8 months ago
- Cross-platform modern game engine.☆192Updated 2 months ago
- DirectX 12 Renderer☆345Updated 3 years ago
- General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)☆271Updated 6 years ago
- 🧙 MAGE v0☆271Updated 3 months ago
- vuk - A rendergraph-based abstraction for Vulkan☆509Updated this week
- 2D/3D graphics engine written in C++ language. It currently supports the following graphics APIs: OpenGL 3.3+, Vulkan 1.2, DirectX 11. It…☆303Updated 3 years ago
- Data Driven Rendering repository☆265Updated 3 years ago
- Clustered shading implementation with bgfx☆450Updated 2 years ago
- A Cool High Performance Game Engine☆480Updated last week
- A minimalist and easy to use graphics API.☆507Updated last month
- Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping☆677Updated last year