fizyk20 / differential-geometry
A Rust crate for differential-geometric calculations.
☆36Updated 5 years ago
Related projects: ⓘ
- Abstract algebra for Rust (still very much a WIP!)☆60Updated 2 years ago
- A spatial partitioning and tree library in Rust.☆83Updated 2 months ago
- A Rust implementation of the PCG PRNG.☆23Updated 7 years ago
- (More or less) accurate floating point algorithms☆51Updated last month
- A simple neural net implementation.☆39Updated 5 years ago
- Implementation of libm in rust☆33Updated 7 years ago
- linear algebra package for rust☆37Updated 7 years ago
- Linear algebra library for Rust☆39Updated 8 years ago
- Units of Measure for Rust☆45Updated 8 years ago
- Extendable HPC-Framework for CUDA, OpenCL and common CPU☆85Updated 4 years ago
- ☆92Updated this week
- A fast map for when one doesn't care about choosing the keys.☆26Updated last year
- This library provides zero-cost dimensional analysis for safe, unit-aware numeric computations in Rust.☆24Updated 6 years ago
- A fuzzing tool for incremental compilation that walks git history☆33Updated 6 years ago
- A proof of concept automatic differentiation library for Rust☆23Updated 6 years ago
- A general-purpose lens library for Rust.☆29Updated 7 years ago
- Scientific plotting library for Rust☆59Updated 6 years ago
- Convert `try!()` into `?`s☆33Updated 7 years ago
- A real-time hierarchical profiler☆80Updated 8 years ago
- Scary macros for serde_json☆42Updated 8 years ago
- Initial rallying point for ideas and PRs around solving discoverability of Rust crates for production use.☆29Updated 7 years ago
- Graph Intermediate Representation (GIR) library for ML☆22Updated 7 years ago
- An intrusive splay tree implementation that is no-std compatible and free from allocation and moves☆67Updated 2 years ago
- ☆33Updated this week
- Let's jump into CUDA development with Rust☆17Updated 6 years ago
- A composable wait system.☆77Updated 6 years ago
- ☆23Updated 7 years ago
- Compute order statistics☆13Updated last year
- Ticketed lock synchronization primitive☆11Updated 3 years ago
- [DEPRECATED] see:☆82Updated 7 years ago