Joseph21-6147 / From-ConsoleGameEngine-to-PixelGameEngineLinks
Contains code from most of Javidx9s ConsoleGameEngine videos that is ported to olcPixelGameEngine
☆49Updated 8 months ago
Alternatives and similar repositories for From-ConsoleGameEngine-to-PixelGameEngine
Users that are interested in From-ConsoleGameEngine-to-PixelGameEngine are comparing it to the libraries listed below
Sorting:
- A single file, easy to use, audio playback and synthesis framework☆112Updated 2 years ago
- A collection of my self made code using the olcPixelGameEngine☆45Updated last year
- ☆42Updated 5 years ago
- Doom-style graphics engine in modern C++☆82Updated last year
- My basic OpenGL starter program☆116Updated 2 years ago
- My attempt of making stb like single-header library solutions in C.☆33Updated 11 months ago
- Horror game using Raycasting.☆33Updated 2 years ago
- SDL2 C++ raycasting engine with vertical movement, floor/ceiling texture mapping and sprites.☆151Updated last year
- Tricks of the Game Programming Gurus, 1994 (Andre Lamothe, John Ratcliff, Mark Seminatore, Denise Tyler) Windows port☆46Updated last month
- A class that wraps up low-latency sound IO for real time FX experimentation☆50Updated 7 years ago
- A simple Voxel Space implementation implementing velocity, acceleration, pitch, camera roll, and night vision mode.☆32Updated 2 years ago
- A version of the the olcPixelGameEngine by javidx9, that uses SDL as a back end to provide native cross-platform controller support.☆13Updated 6 years ago
- This is the Visual Studio release of OLC Pixel Game Engine 2.0 Mobile All In One for Android and iOS Project Template.☆50Updated 6 months ago
- 3D Software Renderer☆27Updated 4 years ago
- A 3D game engine in C.☆76Updated 10 months ago
- An abandoned 3D software renderer written in C++, "Vixis3D Engine"☆11Updated 7 years ago
- This is the raw contents of SDL's wiki. You can edit this through GitHub or at https://wiki.libsdl.org/ now!☆141Updated this week
- ☆49Updated 3 years ago
- A Pac-Man emulator written in C99 with the SDL2.☆45Updated 4 years ago
- C++ Doom is a C++ fork of Crispy Doom 5.7.2 which is a limit-removing enhanced-resolution Doom source port based on Chocolate Doom.☆139Updated 5 years ago
- ☆92Updated 3 years ago
- ☆115Updated 4 years ago
- Personal C/C++ 3D Software Rasterizer☆19Updated 5 months ago
- Automatically exported from code.google.com/p/tricks-of-the-3d-game-programming-gurus☆65Updated 9 years ago
- Pseudo-3D raycasting engine in C++17☆20Updated last year
- Tilemap Editor that can be used to create maps for the Pikuma Game engine or a custom engine with small tweaks☆22Updated last year
- VGA software renderer (mode 13h / mode X) written in C and x86 asm☆24Updated last year
- illuxUI - GUI Framework for Desktop Applications☆54Updated 9 months ago
- Public software renderer being developed for fun by the King's Crook community.☆19Updated last year
- Platform game concept made with the Delta engine.☆63Updated 3 years ago