lefticus / cpp-doomLinks
C++ Doom is a C++ fork of Crispy Doom 5.7.2 which is a limit-removing enhanced-resolution Doom source port based on Chocolate Doom.
☆137Updated 5 years ago
Alternatives and similar repositories for cpp-doom
Users that are interested in cpp-doom are comparing it to the libraries listed below
Sorting:
- A small C++ game built using Plywood☆292Updated 2 years ago
- C++ Doom is a C++ fork of Crispy Doom 5.7.2 which is a limit-removing enhanced-resolution Doom source port based on Chocolate Doom.☆12Updated 2 years ago
- This is an awesome submission to the C++ Best Practices Game Jam☆62Updated 11 months ago
- 2D, zombie, action game made from scratch in C++☆119Updated 4 years ago
- ☆108Updated 4 years ago
- A C++20 2D oriented game engine☆90Updated last year
- Tiny C++ 3D game development library for Windows and Linux☆121Updated 4 months ago
- Bunch of small arcade games made in C++ and SFML☆94Updated 5 years ago
- StickMan 3D: First Round | indie fighting game | C++ OpenGL☆85Updated 4 years ago
- C++, SDL 2 and SFML game engine that allows to create games on Nintendo Switch, Web (HTML 5), Mobile and PC.☆218Updated this week
- A compile-time CHIP-8 emulator☆38Updated 5 years ago
- A remake of Warcraft: Orcs & Humans written in C☆142Updated 4 years ago
- VRSFML: Vittorio Romeo's SFML fork☆70Updated 2 weeks ago
- Rules and submissions for the C++ Best Practices game jam(s)☆97Updated last year
- Platform game concept made with the Delta engine.☆61Updated 3 years ago
- SFML Activity and Segue Mini Library☆71Updated last year
- EABase is a small set of header files that define platform-independent data types and platform feature macros.☆198Updated last week
- A collection of small libraries, both gamedev-related and general-purpose☆14Updated 2 months ago
- EATest is a C++ unit testing framework. It's goal is to have a scalable architecture, have minimal dependencies, and simple usage.☆55Updated 10 months ago
- ☆307Updated 4 years ago
- ☆78Updated 3 months ago
- illuxUI - GUI Framework for Desktop Applications☆55Updated 3 months ago
- Original DOOM source code adapted to use c++ with SFML☆55Updated 8 months ago
- Procedural terrain generator with tessellation | C++ OpenGL 4.1☆125Updated 4 years ago
- This is the original "Build" engine code released by Ken Silverman.☆107Updated 12 years ago
- ☆45Updated 4 years ago
- A single file, easy to use, audio playback and synthesis framework☆107Updated last year
- Simple C++ NES emulator☆25Updated 5 years ago
- Path tracing, done three ways☆197Updated 4 years ago
- Everything I am (was...) passionate about - the best game engine ever☆50Updated 4 years ago