Jawbone / OpenAL-MOB
OpenAL-MOB is a fork of openAL that supports Head Related Transfer Functions. This will help game developers build games that sound great through any pair of headphones or any of the JAMBOX speakers with LiveAudio playback enabled.
☆58Updated 9 years ago
Alternatives and similar repositories for OpenAL-MOB
Users that are interested in OpenAL-MOB are comparing it to the libraries listed below
Sorting:
- A C++11 wrapper for NanoVG meant for use with Cinder☆51Updated 3 years ago
- OpenAL Soft with Android support☆94Updated 5 years ago
- FFT visualizer for images☆25Updated 8 years ago
- OpenAL Soft 3D audio library for Windows Phone 8+/ Windows Store 8+ App☆11Updated 9 years ago
- The Maps are visualized using the Tessellation Shader☆32Updated 9 years ago
- Automatically exported from code.google.com/p/rg-etc1☆33Updated 8 years ago
- C utility modules for 3D graphics using OpenGL☆25Updated 10 years ago
- Sample demonstrating the use of tessellation shaders with OpenGLES☆13Updated 7 years ago
- tiny C library of various graphics utilities and GL demos☆57Updated 5 years ago
- collection of tiny OpenGL demos☆64Updated 11 years ago
- A one file creative coding library☆29Updated 8 years ago
- A shader effect compiler for GLSL☆22Updated 5 years ago
- A modular, data-driven particle system with retargetable back-ends☆13Updated 11 years ago
- OpenGL Model Viewer☆17Updated last month
- import of nvidia-texture-tools from Google Code☆22Updated 11 years ago
- Initial work on an glfw3/nanovg based scene editor.☆15Updated 9 years ago
- Simple beat detection header library☆20Updated 13 years ago
- Small code template for an OpenGL course☆11Updated 9 years ago
- Barycentric coordinates GCN shader extension sample for DirectX 11☆13Updated 4 years ago
- C++ 3d math types for game developers☆21Updated last year
- ☆18Updated 8 years ago
- OpenGL version of the Oculus Rift distortion shaders☆24Updated 4 years ago
- Cinder block for the 3d model importing Open Asset Import Library☆37Updated 10 years ago
- ☆59Updated 6 years ago
- ☆15Updated 8 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆61Updated 8 years ago
- ☆12Updated 8 years ago
- Automatically exported from code.google.com/p/glfx☆36Updated 10 years ago
- My happy playground of programmer fun.☆20Updated 4 years ago
- ☆51Updated 7 years ago