JPBotelho / Procedural-Toon-ShaderLinks
Procedural toon shader using animation curves.
☆16Updated 7 years ago
Alternatives and similar repositories for Procedural-Toon-Shader
Users that are interested in Procedural-Toon-Shader are comparing it to the libraries listed below
Sorting:
- A simple dissolve shader with edge colors using noise textures.☆24Updated 7 years ago
- A vertex shader for background terrain based on noise.☆15Updated 7 years ago
- Sketches made with ShaderGraph in Unity.☆47Updated 7 years ago
- Shows how to change the shadow color in the deferred lighting mode.☆17Updated 12 years ago
- GeoPainter Community Edition is a Unity editor tool for painting prefabs in a scene☆28Updated 7 years ago
- A collection of Unity Engine Shaders I've made using Shader Graph.☆49Updated 6 years ago
- Procedural skybox shader with horizon line. Best for stylized games.☆22Updated 7 years ago
- Simulate Physics in the Unity Scene view☆71Updated 6 years ago
- Drop shadow shader for sprite objects.☆74Updated 11 years ago
- A simple 2d/3d visibility effect in Unity☆48Updated 8 years ago
- A simple frame-by-frame capture tool for Unity to record perfectly smooth, supersampled replays or cinematics.☆65Updated 8 years ago
- Simple per-poly vertex painter for Unity☆63Updated 9 years ago
- A Cutout FX for unity.☆11Updated 8 years ago
- Shader to display camera facing billboard, with different texture based on player position angle☆60Updated 10 years ago
- An exploration to recreate an effect from Dishonored 2 in Unity.☆75Updated 8 years ago
- A simple way of creating an animation sequence using LeanTween in the Unity Inspector.☆32Updated 6 years ago
- A surface shader based on ShaderX1☆43Updated 7 years ago
- ☆64Updated 7 years ago
- Color blindness simulator for Unity☆73Updated 9 years ago
- Splatoon-like painting in unity on any-shape mesh colliders, with some edge handling☆40Updated 7 years ago
- Pixel Palettemap "palettizes" textures, allowing them to be used with a shader for alternate color schemes and palette swapping.☆68Updated 7 years ago
- ☆58Updated 4 years ago
- Don't use this - use Deform instead! Its way better!☆50Updated 7 years ago
- ☆43Updated 8 years ago
- Easily bind input events to methods in Unity.☆76Updated 10 years ago
- An attribute that let's you auto-load components☆60Updated 9 years ago
- A collection of scripts that I use with Unity☆110Updated 7 years ago
- ☆94Updated 5 years ago
- A simple window that lets you tap into all the one-method Editor scripts submitted by the Unity community.☆33Updated 9 years ago
- A Unity inspector panel to quickly add and remove a set of custom Scripting Define Symbols.☆49Updated 7 years ago