Procedural toon shader using animation curves.
☆16May 13, 2018Updated 7 years ago
Alternatives and similar repositories for Procedural-Toon-Shader
Users that are interested in Procedural-Toon-Shader are comparing it to the libraries listed below
Sorting:
- A simple dissolve shader with edge colors using noise textures.☆24May 13, 2018Updated 7 years ago
- A noise-based displacement shader that gives you some funky effects.☆14May 13, 2018Updated 7 years ago
- A surface shader based on ShaderX1☆43May 13, 2018Updated 7 years ago
- Procedural skybox shader with horizon line. Best for stylized games.☆22May 13, 2018Updated 7 years ago
- A vertex shader for background terrain based on noise.☆15May 13, 2018Updated 7 years ago
- A Cutout FX for unity.☆11Oct 3, 2017Updated 8 years ago
- Camo surface shader made in unity with support for camo map.☆18Oct 8, 2022Updated 3 years ago
- Collection of fractal types and coloring methods all in pixel shaders.☆40Sep 16, 2020Updated 5 years ago
- A simple 8Bit Postprocess filter made with round()☆12May 13, 2018Updated 7 years ago
- Samples of saving and loading data with Unity☆14Nov 24, 2016Updated 9 years ago
- A simple, minimal, extensible Unity in-editor Bezier system suitable for path following and stuff, yeah?☆14Sep 6, 2017Updated 8 years ago
- Shows how to change the shadow color in the deferred lighting mode.☆17Oct 8, 2013Updated 12 years ago
- Simple Quadratic/Cubic curve implementations in Unity.☆19May 13, 2018Updated 7 years ago
- Unity framework for creating customizable cutscenes☆27Jan 16, 2019Updated 7 years ago
- A fun robot eye shader☆29Aug 19, 2016Updated 9 years ago
- ☆42Dec 17, 2017Updated 8 years ago
- An advanced stealth system for Unity that detects how well-lit a character is, allowing characters to hide in dynamic shadows.☆38Jun 6, 2023Updated 2 years ago
- ☆37Sep 26, 2016Updated 9 years ago
- IK Solver using Cyclic Coordinate Descent on Unity☆39May 10, 2019Updated 6 years ago
- Simple Graph Editor is a Unity editor extension that allows to quickly integrate directed graphs in your scenes in a visual manner and ea…☆13May 10, 2022Updated 3 years ago
- Unity project files for creating asset bundle mods for Sky Rogue☆14Sep 17, 2020Updated 5 years ago
- Code (and maybe other stuff) I use in game jams☆11Dec 22, 2024Updated last year
- Select Flickity slides with links☆13Jul 19, 2023Updated 2 years ago
- A piano with a grid layout (iOS)☆12Jan 22, 2025Updated last year
- Decode the binary code on Bush's Sixteen Stone album☆13Feb 26, 2021Updated 5 years ago
- Set of gizmos utilities for Unity☆44May 1, 2019Updated 6 years ago
- A framework using unity to achieve augmented reality based on OpenCV.☆14Sep 1, 2016Updated 9 years ago
- A look at the Robotlegs Variance Utility and how it leverages Robotlegs to provide meditation against contracts, rather than concrete cla…☆13Oct 28, 2011Updated 14 years ago
- A code generating wizard that works on Fredrik Ludvigsen's SerializableDictionary on wiki.unity3d.com☆10Oct 26, 2017Updated 8 years ago
- lightweight ai behaviour trees framework for Unity 3D☆11Oct 13, 2017Updated 8 years ago
- ☆13Jan 9, 2022Updated 4 years ago
- Basic implementation of a ray-caster engine for Game Boy Advance☆11Nov 23, 2022Updated 3 years ago
- ☆11Feb 15, 2018Updated 8 years ago
- An iOS wrapper for the JavaScript port of Inkle's Ink scripting language.☆10Jun 30, 2017Updated 8 years ago
- ☆11Jul 5, 2019Updated 6 years ago
- Unity Bake LightMap with light cullmask☆12Aug 2, 2019Updated 6 years ago
- Unity3D GUI based random item spawner☆11Aug 10, 2019Updated 6 years ago
- Unreal Engine 4 custom movement hybrid between Half Life 2 / Quake 3 / Defragr.☆11Jan 31, 2020Updated 6 years ago
- A sprite outline solution.☆13Mar 15, 2017Updated 8 years ago