IvanMorenoGF / Rope-with-line-rendererLinks
Here is a script for a rope that detects collisions and follows our player.
☆75Updated 5 years ago
Alternatives and similar repositories for Rope-with-line-renderer
Users that are interested in Rope-with-line-renderer are comparing it to the libraries listed below
Sorting:
- ☆168Updated 4 years ago
- Surface shader with tesselation - Tried recreating the shockwave effect in Matrix when Neo takes off.☆99Updated 4 years ago
- A stylised water shader for Unity's Universal Render Pipeline.☆178Updated 5 years ago
- A example FPS with Parkour mechanics inspired by Mirror's Edge made in Unity written in C#☆94Updated 5 years ago
- Wires with real physics in Unity, simulating bend, move, and interact naturally. They can be manipulated dynamically, responding to force…☆106Updated 8 months ago
- A Unity Engine Project in which a controllable wall-walking spider uses inverse kinematics (IK) to position its legs to its surroundings,…☆265Updated last year
- A virtual photography system for creating in-game screenshots and photographic effects within Unity projects.☆247Updated 3 years ago
- A minimal spring physics library for Unity☆113Updated 3 years ago
- A player traversal toolkit for Unity.☆192Updated 3 years ago
- ⬜ Pattern Dithering post effect for Unity Urp☆61Updated 3 months ago
- Using Unity & C# to programatically slice a mesh apart☆65Updated 2 years ago
- Adds a simple MinMax slider attribute to Unity. Supports Vector2 and Vector2Int.☆98Updated 4 years ago
- Optimized 3D grass for unity that works on Mobile. OpenGL 3.5+☆108Updated 3 years ago
- Volumetric Lighting in URP☆147Updated 2 years ago
- Procedural Animation Scripts For Unity☆147Updated 5 years ago
- In game console for Unity☆40Updated 3 years ago
- ☆52Updated 3 years ago
- ☆187Updated 2 years ago
- A cel shading effect based on the main shader from Breath of the Wild.☆115Updated 4 years ago
- ☆103Updated 4 years ago
- An easy to understand, open source implementation of Inverse Kinematics for Unity 3D☆174Updated 4 years ago
- UI background blur shader for Unity 2020 URP/LWRP/2D Renderer (usable for all Render Modes)☆137Updated 5 years ago
- The JellyMesh System is a Unity component that adds jelly-like physics to any mesh (soft body)☆104Updated 6 months ago
- A Unity3d ConeCastAll extension method for the Physics class, similar to Physics.SphereCastAll☆88Updated 4 years ago
- A package for animating ragdolls through keyframed animations.☆230Updated 4 years ago
- Shader that generates healthbars for Unity URP☆121Updated 3 years ago
- ☆139Updated 6 years ago
- A node for Shader Graph that allows you to create custom decals.☆69Updated 5 years ago
- Dynamic Gore and Injuries system for Unity☆76Updated 4 years ago
- Amplify Occlusion V2 ported to URP 2022.2☆171Updated 2 years ago