Indra-db / Flecs-RustLinks
Rust API for Flecs: A Fast and Flexible Entity Component System (ECS)
☆271Updated this week
Alternatives and similar repositories for Flecs-Rust
Users that are interested in Flecs-Rust are comparing it to the libraries listed below
Sorting:
- yakui is a declarative Rust UI library for games☆281Updated last week
- An easy-to-use game engine for making real games.☆275Updated 3 weeks ago
- A hot reload system for the Bevy game engine☆220Updated 3 months ago
- A Client/Server game networking plugin using QUIC, for the Bevy game engine.☆322Updated 3 months ago
- Bevy Scripting Plugin☆530Updated last week
- An event-driven Entity Component System☆145Updated 11 months ago
- A server-authoritative replication crate for Bevy.☆487Updated this week
- Pathfinding using Polyanya☆405Updated last week
- bevy prefab editor☆467Updated 2 months ago
- Low-friction experiments for the bevy_editor☆276Updated this week
- This Week, in the Bevy Ecosystem☆132Updated 5 months ago
- Embed assets in your Bevy game☆190Updated 3 months ago
- Generate voxel block meshes in Rust.☆223Updated last year
- Customizable Performance/Debug Overlay for Bevy UI☆221Updated 2 months ago
- Framepacing and framelimiting for Bevy☆296Updated 3 months ago
- 🧊 Voxel engine prototype made with the bevy game engine. Serves as a playground for experimenting with voxels, terrain generation, and b…☆309Updated 7 months ago
- Developer console plugin for the Bevy game engine.☆130Updated 6 months ago
- A library for rendering vector shapes using the Bevy game engine☆403Updated 3 months ago
- ergonomic reactive Bevy UI library powered by FRP signals☆176Updated last week
- Blazingly fast retained layout engine for Bevy ECS.☆780Updated 3 weeks ago
- Easy to use voxel world for Bevy☆221Updated this week
- A reactive UI framework for Bevy☆167Updated 7 months ago
- This repository is a recreation of Cyberpunk UI in Bevy☆190Updated 3 months ago
- ☆323Updated last month
- Alternatives to Bevy States, FixedTimestep, Run Criteria, that do not use "stage looping" and are composable☆242Updated 2 years ago
- Pathfinding on NavMeshes for Bevy☆368Updated this week
- ☆304Updated 3 months ago
- A procedural sky plugin for bevy☆295Updated 3 months ago
- A simple pan and orbit camera for the Bevy game engine☆250Updated 3 weeks ago
- Sparse set-based Entity Component System written in Rust.☆188Updated last month