Hi-Rez / Juicer
Juicer is a generic animation / motion library for macOS & iOS & tvOS written in Swift
☆14Updated last year
Alternatives and similar repositories for Juicer:
Users that are interested in Juicer are comparing it to the libraries listed below
- Volumetric realtime graphics☆54Updated 2 years ago
- Rendering text in SceneKit using SDF fonts.☆14Updated 5 years ago
- Realtime Render Engine Protocol☆54Updated 2 years ago
- Create Live Graphics in SwiftUI (iOS, tvOS & macOS)☆51Updated 3 years ago
- Metal text rendering example app that uses MetalRenderingTools under the hood.☆14Updated 3 years ago
- Convert between images, pixel buffers and textures.☆13Updated this week
- iPad app draws beautiful 2D and 3D images using Swift and Metal☆11Updated 5 years ago
- An iOS camera with a real time "knitted" filter built in 📷☆19Updated 8 years ago
- A Signed Distance Bounds renderer using Apple's Metal compute pipeline☆30Updated 4 years ago
- Load ram model from obj with Model I/O, bake ambient occlusion, draw with MetalKit -> Profit☆10Updated 3 years ago
- A path tracer for photorealistic rendering written in Swift☆19Updated 7 years ago
- ☆9Updated 4 years ago
- A simple 3D world rendered in ~200 lines of Swift code (no 3D/graphics libraries)☆29Updated 6 years ago
- [WIP]このフレームワークは、processingにおけるOpenGLのように、Metalを少ない手続き・インターフェースで使えることを目指しています。☆14Updated 4 years ago
- Shadertoy-style SwiftUI view☆50Updated 2 years ago
- a Framework for iOS & macOS☆57Updated last year
- A hacked up version of Apple's CIMicroPaint sample code, adding scrollbars and a HUD☆70Updated 7 years ago
- Example of utilising SceneKit's SCNTechnique with Metal.☆12Updated 6 years ago
- Reaction diffusion simulation using Metal Kit with parameter gradients controlled by the camera☆10Updated 9 years ago
- ☆25Updated 2 years ago
- Pure Swift implementation of SVG Parsing and Rendering Library (Early Development)☆18Updated 3 years ago
- Write Metal in Swift☆58Updated 5 years ago
- Tiny UIView subclass that acts like UIImageView but for MTLTextures☆16Updated 3 years ago
- A procedural game asset generator for macOS and iOS☆30Updated last year
- MeshLine for SceneKit☆10Updated 7 years ago
- Reimagining the power of Xcode's View Debugger for live debugging of AR or SceneKit apps. Playground book + iOS app.☆19Updated 5 years ago
- Easing functions in Swift☆12Updated 2 years ago
- Shadertoy to Metal☆28Updated last year
- ☆12Updated 5 years ago
- Gary-Scott reaction Diffusion Implemented as a Core Image CIKernel☆11Updated 8 years ago