PixeyeHQ / Unity3d-Signals
Signals are in-memory publish/subscribe system and effectively replace Unity3d SendMessage
☆32Updated 5 years ago
Related projects ⓘ
Alternatives and complementary repositories for Unity3d-Signals
- ☆16Updated 3 years ago
- Reactive node system for Unity☆44Updated 7 months ago
- Applies Preset to folders and objects☆42Updated 2 years ago
- Auto Preset enables scriptable configuration of assets from the Unity Editor without requiring any additional code.☆24Updated 4 years ago
- A number of flat color palettes for Unity 3D☆26Updated 4 years ago
- Set of gizmos utilities for Unity☆42Updated 5 years ago
- ☆17Updated 5 years ago
- Use the right-click context menu or shortcut to group the selected GameObjects under a new parent.☆18Updated 3 years ago
- TypeSafe generates strong-typed static classes for Unity resources.☆27Updated 2 years ago
- Customizable toolbar available in the Unity editor.☆35Updated 6 years ago
- A collection of general purpose utilities for use with Unity☆20Updated 5 years ago
- ☆14Updated 2 years ago
- Editor that draws all lists/arrays in Unity Inspector as re-orderable by default.☆18Updated 2 months ago
- Additional types and functionality☆23Updated 3 years ago
- The canvas visualizer is an editor util that helps you visualise all of your rectangle transforms within your canvas for easier navigatio…☆37Updated 3 years ago
- Extending a Unity3d Inspector window to show int tags☆32Updated 6 years ago
- unity material loader ui for online sources of materials☆32Updated 3 years ago
- A handy tool for Unity3D which enables you to select a vertex on a mesh and see the information like vertex count, vertex positions, norm…☆43Updated 4 years ago
- Package Symlinker is a tool that allows you create symbolic links to packages, so you can edit any package as if it were located right in…☆25Updated last year
- Unity 2D Raycast hit detection☆25Updated 3 years ago
- Tool for analyzing materials and shaders used in scenes☆15Updated last year
- Formation Movement☆22Updated 4 years ago
- An easy and elegant way to manage your preprocessor directives in Unity3D☆42Updated 8 years ago
- An editor extension for the Unity game engine.☆41Updated 3 years ago
- EasyTimeSlicing makes it easy to slice heavy tasks into consequent game frames to execute and helps to keep the game running smoothly and…☆41Updated 7 months ago
- Stuff I use a lot, and a simple AnimationCurve-based tweening interface☆57Updated last year
- Library of procedural generation code for use in Unity☆47Updated last year
- A Unity Package that provides additional GIzmo shapes and tools.☆45Updated 3 years ago
- Show/List/Replace assets with specified GUID for Unity 3D.☆17Updated 5 years ago