HapticPlugin / HPGE-wrappers
Haptic Plugin for Game Engines
☆20Updated last year
Alternatives and similar repositories for HPGE-wrappers:
Users that are interested in HPGE-wrappers are comparing it to the libraries listed below
- Position based dynamics in Unity☆314Updated 3 years ago
- A simple integration for using chai3d on Unity engine.☆28Updated 5 years ago
- ☆708Updated 4 years ago
- Volume rendering by object space raymarching for Unity☆412Updated 6 years ago
- SOFA-Renderer asset for Unity☆44Updated 3 weeks ago
- GPU Mass-Spring Simulation Cloth in Unity☆183Updated 5 years ago
- Cloth Simulation by Position Based Dynamics + Unity Job System☆107Updated 3 years ago
- A PBD simulation with triangulated obj and bgeo outputs for each frame for houdini input.☆29Updated 6 years ago
- Work in progress object cutting based on Nvidia Flex☆14Updated 3 years ago
- eXtended Position based dynamics implementation with soft body virtual cutting☆72Updated 2 years ago
- An implementation of "XPBD: position-based simulation of compliant constrained dynamics", MIG'16☆75Updated 7 years ago
- The V-HACD library decomposes a 3D surface into a set of "near" convex parts.☆165Updated 7 months ago
- A CUDA-accelerated cloth simulation engine based on Extended Position Based Dynamics (XPBD).☆176Updated last month
- HoloLens research mode streams for use in Unity.☆44Updated 4 years ago
- Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8☆165Updated 2 years ago
- Point correspondence-based display calibration and ArUco marker tracking for the HoloLens 2.☆52Updated 2 years ago
- ☆9Updated 3 years ago
- A unified particle framework similar to NVIDIA FleX.☆132Updated 9 years ago
- Implementation of the SPH Algorithm (fluid simulation) in Unity, comparing singlethread and ECS/Job System performances.☆248Updated 5 years ago
- GAMES103基于物理的计算机动画入门作业☆13Updated 2 years ago
- Programs to calibrate HoloLens front-facing camera, supporting HL1 and HL2☆54Updated 5 years ago
- Cut a tetrahedral mesh with a triangle mesh in 3D.☆83Updated 4 years ago
- Position Based Elastic Rod for Jan Bender's PBD library. Bending and twisting constraint adapted from https://github.com/serpheroth/rod☆19Updated 9 years ago
- How to use Microsoft.Mixedreality.QR in HoloLens 2 application for QR code tracking☆24Updated 5 years ago
- A research-oriented elastic body simulator☆377Updated 2 years ago
- Simulates medical surgery by integrating Phantom Omni with Unity☆26Updated 7 years ago
- A simple example of Volume Rendering for Unity.☆204Updated last year
- ☆112Updated 2 years ago
- Cloth simulation using co-rotational linear elasticity☆56Updated 4 years ago
- ☆10Updated last month