HackerPoet / NonEuclideanLinks
A Non-Euclidean Rendering Engine for 3D scenes.
☆6,346Updated 2 years ago
Alternatives and similar repositories for NonEuclidean
Users that are interested in NonEuclidean are comparing it to the libraries listed below
Sorting:
- A Fractal Physics Game☆2,536Updated 4 years ago
- GLSL Fractal Ray Marcher in Python☆1,179Updated 4 years ago
- Explore fractals in an audio-visual sandbox☆1,228Updated 4 years ago
- Simple mathematical art☆598Updated 6 years ago
- Written in C++ and using SDL, The Powder Toy is a desktop version of the classic 'falling sand' physics sandbox, it simulates air pressur…☆4,986Updated last week
- Generates video game music using neural networks.☆1,144Updated 6 years ago
- Lightweight, cross-platform & full-featured shader IDE☆4,691Updated 2 years ago
- Open "Minecraft-like" game with multiplayer support and Lua scripting support for the both client and server☆713Updated last month
- I challenged myself to see if I could create a voxel game (Minecraft-like) in just one week using C++ and OpenGL, and here is the result☆2,728Updated 2 months ago
- ☆1,014Updated 2 years ago
- Non-euclidean GPU Raytraced Game☆657Updated 3 years ago
- Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics☆24,553Updated last month
- ☆906Updated 3 years ago
- Terrain rendering algorithm in less than 20 lines of code☆6,676Updated last year
- Ray tracer written in pure CMake☆897Updated last year
- A lightweight game engine written in modern C++☆3,785Updated last month
- ☆1,073Updated 4 years ago
- Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics☆2,897Updated last year
- Tutorial for the Vulkan graphics and compute API☆3,588Updated 3 months ago
- Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go☆3,271Updated 3 months ago
- ☆820Updated 9 months ago
- An interactive conic visualization app used to record this video.☆186Updated 5 years ago
- Live shader coding tool and Shader Showdown workhorse☆1,467Updated 10 months ago
- Basic cloth simulation using Verlet integration☆780Updated last year
- Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.☆16,554Updated this week
- A brief computer graphics / rendering course☆5,291Updated 2 years ago
- ☆579Updated last year
- One stop solution for all Vulkan samples☆5,087Updated 3 weeks ago
- C++ examples for the Vulkan graphics API☆11,640Updated last week
- A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input☆14,564Updated last month