GrantJEmerson / SwiftSynthLinks
A synthesizer written entirely in Swift with Apple's new AVAudioSourceNode.
☆56Updated 5 years ago
Alternatives and similar repositories for SwiftSynth
Users that are interested in SwiftSynth are comparing it to the libraries listed below
Sorting:
- A sample demonstrating offscreen rendering and recording of Metal content with AVFoundation☆34Updated 6 years ago
- Shadertoy-style SwiftUI view☆51Updated 3 years ago
- Tutorial on making your first Audio Visualizer in Swift using Metal, Accelerate, and AVAudioEngine!☆123Updated 5 years ago
- Per-frame actions for SwiftUI☆121Updated 5 years ago
- Combine the power of Metal and CoreGraphics by sharing resource memory☆55Updated 4 years ago
- 👾 Collection of custom effects for SpriteKit implemented using GLSL/Metal shaders.☆94Updated 2 years ago
- Write Metal in Swift☆58Updated 5 years ago
- SwiftShaders presents Shaders in Swift on iOS with GLSL, Metal and SceneKit frameworks☆43Updated 5 years ago
- 3D UI layout package for SwiftUI☆95Updated 2 years ago
- Functional DSP / Audio Framework for Swift☆56Updated 9 months ago
- Example app on Metal and SwiftUI usage for color-grading with LUTs☆35Updated 5 years ago
- An iOS audio visualizer application☆61Updated 2 months ago
- 🎮 Easily add, changed and combine Vertex and Fragment shaders for SceneKit objects. Perfect tool for prototyping shaders in the context…☆57Updated 5 years ago
- Demonstrate how to zoom and scroll MTKView using UIScrollView☆70Updated 5 years ago
- Fluid Simulation with Metal☆94Updated 7 years ago
- a Framework for iOS & macOS☆57Updated 2 years ago
- Handle two finger transformation gesture in SwiftUI and Metal views☆33Updated 2 years ago
- A hands-on approach for getting to know all things Apple's Core Image framework can do.☆64Updated 3 years ago
- Developer-Friendly SwiftUI Node Editor☆58Updated last year
- A SwiftUI Image View for artifact free resizing of vector files☆18Updated 3 years ago
- ✏️ Drawing engine with Swift and Metal (GPU)☆86Updated 5 years ago
- A live-coding environment for Metal fragment shaders intended to accompany The Book of Shaders☆96Updated 2 years ago
- Volumetric realtime graphics☆54Updated 3 years ago
- Create Live Graphics in SwiftUI (iOS, tvOS & macOS)☆54Updated 3 years ago
- Simple low-latency audio library for iOS + macOS☆77Updated last year
- Sample Code for WWDC20☆126Updated 5 years ago
- A Swift extension for creating a UIBezierPath with smooth rounded corners that will match the iPhone X.☆31Updated 6 years ago
- Realtime Render Engine Protocol☆54Updated 2 years ago
- A macOS app to explore Metal, particularly Shaders.☆29Updated 6 months ago
- Cross-platform math library with SIMD support☆66Updated 2 years ago