GameTechDev / XeSSUnityPluginLinks
Intel® XeSS Plugin for Unity* Engine
☆32Updated 5 months ago
Alternatives and similar repositories for XeSSUnityPlugin
Users that are interested in XeSSUnityPlugin are comparing it to the libraries listed below
Sorting:
- Work in progress voxel tracer. This is intended to be an offline solution for generating lighting/volumetrics.☆32Updated 10 months ago
- Foldout as a Decorator for group variables in Unity Script Inspector☆46Updated 3 years ago
- Unity implementation of Dual Filtering Blur (or Dual Kawase Filtering Blur) with approximated linear radius scale parameter☆25Updated 3 years ago
- 🌟 A Scriptable Render Pipeline (SRP) featuring modern high fidelity rendering techniques.☆65Updated 8 months ago
- Noesis - unity scriptable render pipeline with all main urp features.☆41Updated last week
- Sample scene that uses ray traced shadows generated by a compute shader using ray queries.☆43Updated 9 months ago
- Demonstration of creating an Outline Effect for Render Graph using Unity 6, which allows per-object renderer selection.☆30Updated last year
- Height fog implementation for Unity☆18Updated 9 months ago
- ground truth ambient occlusion in unity urp☆40Updated 2 weeks ago
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demo☆41Updated 2 years ago
- Amazon Lumberyard Bistro scene setup for Unity☆34Updated last year
- Unity plugin aims to render high quality anime style character.☆23Updated last year
- Prototype project for NEXT-GEN atmosphere scattering rendering solution in Unity URP.☆14Updated 6 months ago
- Occlusion culling for Unity☆38Updated 5 years ago
- This is a project to implment dynamic GI in unity URP☆13Updated 2 years ago
- URP Sea & Clouds & SkyFog☆51Updated 2 years ago
- This project is to implement Weighted Blended OIT in Unity URP.I do this job in order to solve the transparency sorting problem when I do…☆29Updated 2 years ago
- This HDR Calibration Sample project shows how an HDR calibration menu with Neutral Tonemapping can be implemented.☆29Updated 11 months ago
- Real-time mesh cutting in Unity using projection, "Ear Clipping", UV interpolation, and decal application.☆36Updated last year
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 4 years ago
- A MonoBehaviour based class that will automatically set its Renderer with a MaterialPropertyBlock built from fields and properties marked…☆21Updated 2 months ago
- Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired…☆63Updated last year
- Tool will enable you to view and debug changes to position/rotation/scale on any Unity transform done by any method/setter on a frame by …☆58Updated last year
- Keyframe Reducer in Unity☆32Updated 10 months ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆25Updated 2 years ago
- Improved version of unity's deferred decals system with layering and frustum culing☆30Updated 2 years ago
- Vertex ambient occlusion baking tool for Unity.☆37Updated 4 years ago
- A realistic & physically based human skin shader☆26Updated 2 years ago
- Solution of Unity instancing mesh render with GPU culling.☆34Updated 3 years ago
- A simple, SRP compatible, mobile toon shader for unity.☆24Updated 4 years ago