chris-gardner / usd-noodleLinks
Pretty node graph showing dependencies of a USD file
☆142Updated 3 years ago
Alternatives and similar repositories for usd-noodle
Users that are interested in usd-noodle are comparing it to the libraries listed below
Sorting:
- A Node Graph editor for USD.☆132Updated 3 years ago
- USD schemas, exporters, and importers for Arnold renderer☆69Updated 5 years ago
- Usd Asset Resolver Reference Implementations☆135Updated 3 months ago
- A USD Asset Resolver that can replace sub-strings in resolved asset paths☆68Updated 6 years ago
- OpenWalter is a suite of USD plugins for Arnold, Houdini, Katana, Maya and USD☆214Updated 6 years ago
- DreamWorks Animation USD Plugins☆103Updated 5 years ago
- Scripts to build rez pakages for various open source vfx and animation packages☆80Updated 8 months ago
- Reusable Qt Components for Pixar's USD☆168Updated 2 years ago
- Python Qt Window class for compatibility between VFX programs☆101Updated 6 months ago
- ☆121Updated 5 years ago
- Pluggable URI ArResolver for USD☆51Updated 2 years ago
- Rez package recipe collection☆72Updated 2 years ago
- Python Qt components for building custom USD tools.☆73Updated 2 years ago
- Extensible, Apache-licensed application framework for building 3D tools with OpenUSD and Qt, tailored for the VFX and animation industry.☆169Updated last month
- A practical onboarding guide to OpenUSD for software developers and pipeline TDs.☆177Updated 3 months ago
- Houdini libraries that must be recompiled to use Houdini with a custom build of the USD library.☆103Updated this week
- Main turret repo, links out to all other components of turret.☆47Updated 6 years ago
- animation curve format for the VFX industry☆106Updated last year
- The cask module is a high level convenience wrapper for the Alembic Python API. It blurs the lines between Alembic “I” and “O” objects an…☆77Updated last year
- The visual node editor for nxt, a python layering and sequential execution tool for animation and VFX☆188Updated 6 months ago
- A plugin base toolset for surfacing and look dev, based on my own tools, for maya, katana, painter, mari, renderman, and nuke☆75Updated 3 years ago
- The Tools translate Material Network Nodes to MaterialX file and assign and edit MaterialX file into scene with Arnold Operator.☆43Updated 6 years ago
- Python stubs for VFX and Animation☆201Updated 2 weeks ago
- OpenEXR files able to isolate any object of a CG image with a perfect antialiazing☆129Updated 6 months ago
- Universal Scene Description (USD) plugin for JetBrains IDEs (PyCharm, CLion, etc...)☆51Updated 2 years ago
- Maya Python API 3.0☆132Updated 2 years ago
- Extended camera shader for the ever-awesome Arnold Renderer☆69Updated 8 years ago
- Simple Examples to demonstrate how to compile and build USD plugins☆168Updated last year
- Arnold Interface-compatible display driver and Nuke plugin for direct rendering into the Nuke interface.☆99Updated last year
- GUI front-end for maya-capture☆79Updated 2 years ago