workadventure / tiled-map-type-guardLinks
A Typescript package containing types for loading a Tiled JSON map, along appropriate type guards
☆10Updated 2 years ago
Alternatives and similar repositories for tiled-map-type-guard
Users that are interested in tiled-map-type-guard are comparing it to the libraries listed below
Sorting:
- Type definitions of Tiled generated JSON https://github.com/bjorn/tiled☆17Updated 3 years ago
- data oriented, functional entity component system☆92Updated 2 months ago
- Adds Tiled Map Editor File support to Excalibur☆54Updated this week
- A 1kb entity component system, designed for Js13kGames☆90Updated 6 years ago
- A WebGL renderer for Tiled (http://www.mapeditor.org/) maps. Demo: https://englercj.github.io/gl-tiled/_demo/basic/☆95Updated 4 years ago
- The fastest Entity Component System library for the web☆144Updated 3 years ago
- ECS benchmark comparison☆124Updated 2 years ago
- WebGL Terminal☆65Updated 2 months ago
- An entity component system for TypeScript (and JavaScript), based on ashley☆28Updated 2 years ago
- Batteries included TypeScript ECS☆110Updated 6 months ago
- Entity Component System library for javascript☆192Updated 9 months ago
- Entity-Component-System library for JavaScript.☆309Updated 2 years ago
- ECS and multiplayer game development toolkit☆209Updated 2 years ago
- 🤞 A hackable template for creating small and fast browser games.☆154Updated 4 months ago
- A configurable asset pipeline for the web☆139Updated last month
- Tiny and easy to use ECS (Entity Component System) library for game programming☆212Updated 2 years ago
- A high performance 2D game engine built in Typescript☆126Updated 2 years ago
- PIECS is an entity component system with some batteries included, some not☆67Updated 4 years ago
- A simple entity component system library written in TypeScript☆48Updated 2 years ago
- A nano-sized Entity-Component-System library.☆61Updated 5 years ago
- A small archetypal ECS focused on compatibility and performance☆41Updated 3 years ago
- World's fastest HTML5 2D game engine 🛸☆210Updated 2 years ago
- Small and powerful, type-safe and easy-to-use Entity-Component-System (ECS) library written in TypeScript☆148Updated last year
- ☆60Updated last month
- A multithreaded Entity Component System (ECS) for TypeScript and JavaScript, inspired by ECSY and bitecs.☆280Updated 2 months ago
- Rectangular tilemap implementation for PixiJS☆323Updated 5 months ago
- View and change Phaser 3 game properties☆48Updated 8 months ago
- Pixi Object Model☆14Updated 7 years ago
- A Schema based Object to Buffer converter☆112Updated 3 years ago
- PIXI.js advanced color modes, sprites, meshes☆117Updated 11 months ago