CraftJarvis / MCULinks
☆22Updated 2 months ago
Alternatives and similar repositories for MCU
Users that are interested in MCU are comparing it to the libraries listed below
Sorting:
- ☁️ KUMO: Generative Evaluation of Complex Reasoning in Large Language Models☆19Updated last month
- Text world based on Minecraft rules.☆15Updated last year
- GROOT: Learning to Follow Instructions by Watching Gameplay Videos (ICLR 2024 Spotlight)☆65Updated last year
- ☆19Updated 3 months ago
- ☆37Updated 3 months ago
- MineStudio: A Streamlined Package for Minecraft AI Agent Development☆268Updated this week
- CivRealm is an interactive environment for the open-source strategy game Freeciv-web based on Freeciv, a Civilization-inspired game.☆116Updated 10 months ago
- [ICLR 2024 Spotlight] Code for the paper "Text2Reward: Reward Shaping with Language Models for Reinforcement Learning"☆170Updated 6 months ago
- Implementation of "Open-World Multi-Task Control Through Goal-Aware Representation Learning and Adaptive Horizon Prediction"☆46Updated last year
- [ICML 2025 Oral] Official repo of EmbodiedBench, a comprehensive benchmark designed to evaluate MLLMs as embodied agents.☆144Updated this week
- ☆16Updated last year
- [IROS'25 Oral & NeurIPSw'24] Official implementation of "MineDreamer: Learning to Follow Instructions via Chain-of-Imagination for Simula…☆91Updated last month
- Official implementation of paper "ROCKET-1: Mastering Open-World Interaction with Visual-Temporal Context Prompting" (CVPR 2025)☆41Updated 3 months ago
- Implementation of "Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agen…☆280Updated last year
- Implementations of Intention-conditioned Flow Occupancy Models (InFOM)☆18Updated 3 weeks ago
- ☆44Updated last year
- [ICML 2024] The offical Implementation of "DecisionNCE: Embodied Multimodal Representations via Implicit Preference Learning"☆82Updated last month
- ☆131Updated last year
- Using advances in generative modeling to learn reward functions from unlabeled videos.☆132Updated last year
- The official implementation of flow Q-learning (FQL)☆165Updated 4 months ago
- Official implementation of the DECKARD Agent from the paper "Do Embodied Agents Dream of Pixelated Sheep?"☆93Updated 2 years ago
- ☆32Updated last year
- Source codes for the paper "COMBO: Compositional World Models for Embodied Multi-Agent Cooperation"☆38Updated 4 months ago
- a simple and scalable agent for training adaptive policies with sequence-based RL☆131Updated last week
- Codebase for PRISE: Learning Temporal Action Abstractions as a Sequence Compression Problem☆24Updated last year
- Paper collections of the continuous effort start from World Models.☆176Updated last year
- SmartPlay is a benchmark for Large Language Models (LLMs). Uses a variety of games to test various important LLM capabilities as agents. …☆140Updated last year
- Public code for "Reinforcement Learning from Passive Data via Latent Intentions"☆89Updated last year
- An RL-Friendly Vision-Language Model for Minecraft☆33Updated 8 months ago
- Implementation of TWOSOME☆76Updated 6 months ago