baldgg / oogaboogaLinks
ooga booga
☆241Updated last year
Alternatives and similar repositories for oogabooga
Users that are interested in oogabooga are comparing it to the libraries listed below
Sorting:
- A blueprint for creating games from scratch in Odin, without drowning in engine programming tech hell.☆285Updated last month
- A collection of resources to aid in building rock-solid programs from scratch.☆232Updated 2 years ago
- An Odin + Raylib game template with Hot Reloading pre-setup☆521Updated 2 months ago
- A gradual guide to discover and learn the Jai programming language☆579Updated 2 weeks ago
- Odin bindings for the sokol headers (https://github.com/floooh/sokol)☆231Updated last week
- Tutorials and Cheatsheet for Jai, written by its community☆403Updated 3 years ago
- Examples of idiomatic Odin code☆573Updated 2 weeks ago
- Make games using Odin + Raylib that work in the browser☆131Updated 2 months ago
- A simple and easy-to-use raylib projects generator☆243Updated 2 weeks ago
- Advanced 3D rendering library for raylib☆263Updated this week
- A collection of awesome Odin libraries, bindings, software and resources 🧙♂️☆798Updated 3 weeks ago
- Generate Odin bindings for C libraries☆278Updated 2 weeks ago
- A small template to start your raylib game☆606Updated 3 weeks ago
- Odin bindings Steamworks API. Steamworks is a free suite of tools available to any developer to use in their game or software on Steam.☆115Updated last week
- Jai Language Server☆137Updated 2 weeks ago
- single header C(99) library to implement client-server network code for games☆537Updated this week
- Simple job scheduler for Odin☆116Updated 5 months ago
- Simple OpenGL PS1 like renderer☆61Updated 6 months ago
- ☆242Updated 3 years ago
- ☆242Updated 2 years ago
- A Raylib integration with DearImGui☆495Updated 2 months ago
- premake system for use in making raylib game projects☆226Updated last month
- Odin 2D game library. Beginner friendly and easy to modify.☆332Updated this week
- Raylib 100% GPU particles example in 3D. Uses compute shaders and is fully documented. Millions of particles at 60 fps on a laptop.☆167Updated last year
- A small raylib introductory course developing a simple game☆334Updated 3 weeks ago
- ☆92Updated 3 years ago
- A simple and easy-to-use file-format to package resources☆521Updated last week
- A minimal project template for raylib using CMake that works well in CLion & Visual Studio.☆204Updated last year
- Simple raylib implementation for Android☆315Updated this week
- ☆178Updated 2 years ago