My curated list of cool/useful crates for game development.
☆140Jan 13, 2026Updated last month
Alternatives and similar repositories for rust-gamedev
Users that are interested in rust-gamedev are comparing it to the libraries listed below
Sorting:
- A packer for cramming lots of rectangles into a larger one, designed primarily with sprite packing in mind. Written in Rust.☆103Oct 14, 2023Updated 2 years ago
- 🎮 An even simpler 2D game framework written in Rust☆44Mar 8, 2025Updated 11 months ago
- 🛡️ Experiments in building a ECS-driven roguelike in Rust☆33Jul 11, 2022Updated 3 years ago
- Steering behavior flocking example in Bevy☆30Jan 1, 2021Updated 5 years ago
- egui integration for Tetra.☆17Mar 18, 2023Updated 2 years ago
- Easing functions for Rust☆52Nov 1, 2018Updated 7 years ago
- Configuration variables and consoles for games in Rust. An alternative to inline_tweak / const-tweaker with different tradeoffs.☆52Nov 15, 2024Updated last year
- Library for expressive game audio.☆1,000Feb 18, 2026Updated 2 weeks ago
- A game development framework that provides basic tooling and a content authoring workflow☆58Nov 7, 2020Updated 5 years ago
- A crate to help you copy things into raw buffers without invoking spooky action at a distance (undefined behavior).☆163Nov 7, 2023Updated 2 years ago
- 🗺️ A Rust crate for parsing projects and levels created with Ogmo Editor 3☆19Aug 2, 2021Updated 4 years ago
- A scene-graph implementation in Rust☆27Jan 14, 2026Updated last month
- A cross platform 3D dungeon crawler RPG.☆20Feb 6, 2026Updated 3 weeks ago
- Conveniently load, cache, and reload external resources☆159Feb 22, 2026Updated last week
- A game written in Rust, compilable to webbassembly☆88Jul 1, 2021Updated 4 years ago
- Bindings for Binomial LLC's basis-universal Supercompressed GPU Texture Codec☆43Apr 28, 2024Updated last year
- Project in High Performance Computer Graphics (3rd place) at LTH by Theodor Lundqvist, Jiuming Zeng and Jintao Yu.☆27Jul 27, 2025Updated 7 months ago
- Game ENGine for Rust Programming Language☆91Jun 12, 2025Updated 8 months ago
- ☆46Feb 12, 2026Updated 3 weeks ago
- ☆22Nov 19, 2023Updated 2 years ago
- Network-agnostic, high-level game networking library for client-side prediction and server reconciliation (unconditional rollback).☆233Sep 3, 2024Updated last year
- bearcove internal building tool☆11Apr 28, 2025Updated 10 months ago
- A 2D roguelike game☆12Sep 5, 2017Updated 8 years ago
- 7drl 2018☆13Feb 4, 2019Updated 7 years ago
- linux kernel overlay☆11Updated this week
- A cross-platform library for retrieving information about connected devices.☆11Sep 5, 2023Updated 2 years ago
- A Minimalistic ASCII/Tiled Game Engine☆10Aug 6, 2025Updated 7 months ago
- A (very early stages) mildly opinionated micro-engine for building 2D fighting games with bevy☆12Apr 2, 2022Updated 3 years ago
- A (not necessarily complete) game template for ggez.☆96Jul 9, 2020Updated 5 years ago
- ☆104Nov 21, 2025Updated 3 months ago
- Nix library for authoring documentation☆22Dec 15, 2025Updated 2 months ago
- ☆12May 2, 2022Updated 3 years ago
- Rapier based physics testing determinism inside Godot☆11Jun 29, 2021Updated 4 years ago
- Interactive pathfinding visualization demonstrating optimal path discovery around polygonal obstacles.☆12Nov 18, 2024Updated last year
- Samwise Dialogue System☆14Jan 31, 2026Updated last month
- A complete decompilation of Retro Engine (v5)☆15Updated this week
- nix value introspection - made easy☆12Apr 21, 2024Updated last year
- A bevy crate for automatically collecting entities based on their names into a single component for easy access.☆15Feb 3, 2026Updated last month
- A Wwise Bevy integration☆12Nov 17, 2022Updated 3 years ago