CWHer / RL-SekiroLinks
☆12Updated 3 years ago
Alternatives and similar repositories for RL-Sekiro
Users that are interested in RL-Sekiro are comparing it to the libraries listed below
Sorting:
- PyTorch implementations for Offline Preference-Based RL (PbRL) algorithms☆21Updated 8 months ago
- Learning-based agent for Google Research Football (足球游戏智能体)☆121Updated 2 years ago
- ☆45Updated 3 years ago
- [NeurIPS 2023 FMDM Workshop] Skill Reinforcement Learning and Planning for Open-World Long-Horizon Tasks☆194Updated last year
- Code accompanying the paper "TiZero: Mastering Multi-Agent Football with Curriculum Learning and Self-Play" (AAMAS 2023) 足球游戏智能体☆62Updated 2 years ago
- ☆25Updated 3 years ago
- ☆12Updated last year
- A platform for intelligent agent learning based on a 3D open-world FPS game developed by Inspir.AI.☆61Updated 3 years ago
- ☆12Updated 3 years ago
- RLA is a tool for managing your RL experiments automatically☆72Updated 2 years ago
- Baselines for Neural MMO -- new users should treat this repo as a starter project☆51Updated last year
- TextStarCraft2,a pure language env which support llms play starcraft2☆293Updated 7 months ago
- Preference Transformer: Modeling Human Preferences using Transformers for RL (ICLR2023 Accepted)☆165Updated 2 years ago
- Learn to play Sekiro with reinforcement learning.☆17Updated 3 years ago
- ☆91Updated 3 years ago
- [NeurIPS 2022] 1st Place Solution for the 3rd Neural MMO Challenge☆30Updated 2 years ago
- ☆39Updated last year
- The collection of the research works about Automatic Reinforcement Learning in Microsoft Research Asia.☆59Updated 4 months ago
- Benchmarked implementations of Offline Multi-Agent RL Algorithms based on PyMARL codebase.☆33Updated last year
- A set of competitive environments for Reinforcement Learning research.☆29Updated 3 years ago
- The Official Code for Offline Model-based Adaptable Policy Learning (NeurIPS'21 & TPAMI)☆24Updated last year
- Related papers for offline reforcement learning (we mainly focus on representation and sequence modeling and conventional offline RL)☆18Updated 3 years ago
- Implementation of Multi-Game Decision Transformers in PyTorch☆47Updated 2 years ago
- Code for "On the Utility of Learning about Humans for Human-AI Coordination"☆110Updated 2 years ago
- ☆49Updated 7 months ago
- ☆115Updated 2 years ago
- Official Code Release for Pipeline PSRO: A Scalable Approach for Finding Approximate Nash Equilibria in Large Games☆54Updated last year
- Official codebase for "B-Pref: Benchmarking Preference-BasedReinforcement Learning" contains scripts to reproduce experiments.☆133Updated 4 years ago
- Implement PPO algorithm on mujoco environment,such as Ant-v2, Humanoid-v2, Hopper-v2, Halfcheeth-v2.☆56Updated 5 years ago
- Paper Collection for Batch RL with brief introductions.☆84Updated 3 years ago