jidiai / olympics_engineLinks
A simple 2D ball collision engine.
☆12Updated 2 years ago
Alternatives and similar repositories for olympics_engine
Users that are interested in olympics_engine are comparing it to the libraries listed below
Sorting:
- (NeurIPS 2021) Neural Auto-Curricula in Two-Player Zero-Sum Games.☆28Updated 3 years ago
- Codes accompanying the paper "Believe What You See: Implicit Constraint Approach for Offline Multi-Agent Reinforcement Learning" (NeurIPS…☆74Updated 2 years ago
- Code accompanying the paper "TiZero: Mastering Multi-Agent Football with Curriculum Learning and Self-Play" (AAMAS 2023) 足球游戏智能体☆58Updated last year
- ☆25Updated 2 years ago
- ☆12Updated 3 years ago
- ☆16Updated 3 years ago
- ☆72Updated last year
- Distributed RL Implementation using Pytorch and Ray (ApeX(Ape-X), A3C, Distributed-PPO(DPPO), Impala)☆27Updated 3 years ago
- ☆38Updated 2 years ago
- ☆30Updated 2 years ago
- Official Code Release for Pipeline PSRO: A Scalable Approach for Finding Approximate Nash Equilibria in Large Games☆51Updated 9 months ago
- Related papers for offline reforcement learning (we mainly focus on representation and sequence modeling and conventional offline RL)☆18Updated 3 years ago
- The official implementation of "Transformer in Transformer as Backbone for Deep Reinforcement Learning"☆55Updated last year
- Code for Adapting Environment Sudden Changes by Learning Context Sensitive Policy☆20Updated 3 years ago
- Author's Pytorch implementation of ICLR2023 paper Behavior Proximal Policy Optimization (BPPO).☆87Updated last year
- Google Research Football MARL Benchmark and Research Toolkit☆44Updated last year
- Implementation of Multi-Game Decision Transformers in PyTorch☆47Updated 2 years ago
- Enabling Mixed Opponent Strategy Script and Self-play on SMAC☆32Updated last month
- ☆39Updated 2 years ago
- Paper Collection for Batch RL with brief introductions.☆84Updated 3 years ago
- Meta RL codebase for Unstable Baselines☆21Updated 2 years ago
- A Simple, Distributed and Asynchronous Multi-Agent Reinforcement Learning Framework for Google Research Football AI.☆105Updated last year
- Policy Expansion for Bridging Offline-to-Online Reinforcement Learning (ICLR23)☆57Updated 2 years ago
- This is the source code of RPG (Reward-Randomized Policy Gradient)☆42Updated 2 years ago
- ICML'2024: Q-value Regularized Transformer for Offline Reinforcement Learning☆30Updated 5 months ago
- Official pytorch implementation of the paper <Model-based Multi-agent Policy Optimization with Adaptive Opponent-wise Rollouts>.☆20Updated 3 years ago
- ☆21Updated 10 months ago
- ☆18Updated 4 years ago
- ELIGN: Expectation Alignment as a Multi-agent Intrinsic Reward☆18Updated 2 years ago
- RLA is a tool for managing your RL experiments automatically☆30Updated 5 months ago