jidiai / olympics_engineLinks
A simple 2D ball collision engine.
☆12Updated 2 years ago
Alternatives and similar repositories for olympics_engine
Users that are interested in olympics_engine are comparing it to the libraries listed below
Sorting:
- Code accompanying the paper "TiZero: Mastering Multi-Agent Football with Curriculum Learning and Self-Play" (AAMAS 2023) 足球游戏智能体☆67Updated 2 years ago
- ☆16Updated 4 years ago
- ☆73Updated last year
- ☆25Updated 3 years ago
- Codes accompanying the paper "Believe What You See: Implicit Constraint Approach for Offline Multi-Agent Reinforcement Learning" (NeurIPS…☆74Updated 3 years ago
- ☆173Updated 2 years ago
- ☆39Updated 3 years ago
- Python interface for accessing the near real-world offline reinforcement learning (NeoRL) benchmark datasets☆133Updated last year
- Enabling Mixed Opponent Strategy Script and Self-play on SMAC☆41Updated 6 months ago
- Official Implementation of 'UPDeT: Universal Multi-agent Reinforcement Learning via Policy Decoupling with Transformers' ICLR 2021(spotli…☆139Updated 4 years ago
- A large-scale multi-modal pre-trained model☆133Updated 2 years ago
- ☆33Updated 2 years ago
- Official Code Release for Pipeline PSRO: A Scalable Approach for Finding Approximate Nash Equilibria in Large Games☆54Updated last year
- ☆116Updated 2 years ago
- A Simple, Distributed and Asynchronous Multi-Agent Reinforcement Learning Framework for Google Research Football AI.☆113Updated 2 years ago
- The official implementation of "Transformer in Transformer as Backbone for Deep Reinforcement Learning"☆56Updated 2 years ago
- (NeurIPS 2021) Neural Auto-Curricula in Two-Player Zero-Sum Games.☆28Updated 4 years ago
- Learning-based agent for Google Research Football (足球游戏智能体)☆123Updated 2 years ago
- Implementation of Multi-Game Decision Transformers in PyTorch☆49Updated 2 years ago
- A collection of offline reinforcement learning algorithms.☆208Updated last year
- ☆40Updated 3 years ago
- Related papers for offline reforcement learning (we mainly focus on representation and sequence modeling and conventional offline RL)☆18Updated 3 years ago
- ☆12Updated 3 years ago
- Distributed RL Implementation using Pytorch and Ray (ApeX(Ape-X), A3C, Distributed-PPO(DPPO), Impala)☆27Updated 3 years ago
- Google Research Football MARL Benchmark and Research Toolkit☆56Updated last year
- xingtian is a componentized library for the development and verification of reinforcement learning algorithms☆318Updated 2 years ago
- MATE: the Multi-Agent Tracking Environment.☆43Updated 2 years ago
- Codes accompanying the paper "Learning Nearly Decomposable Value Functions with Communication Minimization" (ICLR 2020)☆86Updated 3 years ago
- A high-performance, scalable MindSpore reinforcement learning framework.☆52Updated last year
- RLA is a tool for managing your RL experiments automatically☆72Updated 2 years ago