BrandoZhang / Inverse_Kinematics_with_SkinningLinks
This project implements skinning, forward kinematics (FK), and inverse kinematics (IK) to deform a character mesh based on a given skeleton structure. Besides, this project also features a motion capture prototype using MediaPipe-based hand tracking.
☆10Updated last year
Alternatives and similar repositories for Inverse_Kinematics_with_Skinning
Users that are interested in Inverse_Kinematics_with_Skinning are comparing it to the libraries listed below
Sorting:
- a tools to process human 3D model, such as model visualization, model fitting, etc.☆14Updated 3 years ago
- The provided program loads a multilinear wavelet model and fits this model to a point cloud or a triangle mesh.☆11Updated 4 years ago
- The provided program loads a multilinear face model and fits this model to a point cloud or a triangle mesh.☆22Updated 4 years ago
- An Interactive Mesh Retopology Tool with Rigid/Non-Rigid Registration☆21Updated 2 years ago
- Template fitting for non-rigid mesh registration of a 3D face scan☆39Updated 2 years ago
- Online Generative Model Personalization for Hand Tracking☆18Updated 7 years ago
- A light-weight, Eigen-based C++ library for trajectory optimization for legged robots.☆13Updated 4 years ago
- Code for CVPR19 paper "Monocular Total Capture: Posing Face, Body and Hands in the Wild"☆12Updated 4 years ago
- This is source code for ArXiv paper: https://arxiv.org/pdf/2004.10557.pdf☆15Updated 3 years ago
- Interactive ARAP Mesh Deformer☆18Updated last year
- Interactive framework for the as-rigid-as-possible mesh deformation in C++.☆9Updated 4 years ago
- Optical multi-view motion capture with calibration suite☆26Updated 5 years ago
- Cuda Implementation of Killing Fusion☆13Updated 5 years ago
- Automatic 3D model rigging and real-time Linear Mesh Blending avatar animation in C++ and Kinect.☆39Updated 5 years ago
- ☆16Updated 10 months ago
- A cage-based deformation for meshes in 2D.☆13Updated 6 years ago
- non-rigid registration in NIMBLE: A Non-rigid Hand Model with Bones and Muscles☆11Updated 2 years ago
- GLoSS model of the human skeleton☆25Updated 2 years ago
- Inverse kinematics with 3D human model SMPL☆13Updated 2 years ago
- ik rig retarget☆14Updated last year
- RealTime Motion Capture Toolbox for Matlab☆10Updated 9 years ago
- Data-Driven 3D Reconstruction of Dressed Humans from Sparse Views☆10Updated 2 years ago
- This library implements functions and classes for mesh registration, data augmentation, and data normalisation.☆11Updated 7 months ago
- Image stitching and 3D point cloud registration using a Kinect camera☆11Updated 4 years ago
- an implementation of Deformation Graph compatible with CUDA C++ and used in warping defamations in real-time non-rigid registration☆11Updated 5 years ago
- A Survey of Non-Rigid 3D Registration (https://arxiv.org/pdf/2203.07858)☆17Updated 3 years ago
- Some projects about point cloud processing.☆10Updated 10 years ago
- Triangle Deformations. Based on [Freifeld and Black, ECCV '12]☆9Updated 10 years ago
- Face fitting and two applications of this.☆10Updated 6 years ago
- dual quaternion for 3d geometric operations☆30Updated 5 years ago