BrandoZhang / Inverse_Kinematics_with_Skinning

This project implements skinning, forward kinematics (FK), and inverse kinematics (IK) to deform a character mesh based on a given skeleton structure. Besides, this project also features a motion capture prototype using MediaPipe-based hand tracking.
10Updated last year

Alternatives and similar repositories for Inverse_Kinematics_with_Skinning:

Users that are interested in Inverse_Kinematics_with_Skinning are comparing it to the libraries listed below