BradMick / StellarForge
Solar System and Planet Generation Odds and Ends...
☆13Updated 7 years ago
Alternatives and similar repositories for StellarForge
Users that are interested in StellarForge are comparing it to the libraries listed below
Sorting:
- An experiment to write a faster/native version of SveltoECS's FasterDictionary☆16Updated 6 years ago
- Jobs-based line rendering for Unity 2020.2+☆27Updated 4 years ago
- An efficient and easy to use voxel framework for Unity.☆30Updated 4 years ago
- Learning ECS - 100k Cubes in Phyllotaxis pattern☆20Updated 5 years ago
- A simple generic solution for pathfinding in Unity that works with jobs and burst.☆22Updated 4 years ago
- ☆10Updated 5 years ago
- Extending a Unity3d Inspector window to show int tags☆32Updated 6 years ago
- Native data arrays for Unity3D with zero C# allocations☆19Updated 2 years ago
- Chess in Pure ECS in Unity☆21Updated 6 years ago
- A collection of awesome helper libraries for Unity☆10Updated 2 years ago
- T4 text template generative importer for Unity3D. 📝🏗☆17Updated 3 years ago
- A replacement for Unity's GameObject.Find that supports CSS-like selectors and inactive GameObjects☆21Updated 6 years ago
- RTS game example based on Entity Component System☆21Updated 3 years ago
- Utility to allow Unity Jobs to compute and returns results.☆24Updated 5 years ago
- A library to help you customize your own Unity3D Graph solution.☆13Updated 3 years ago
- Unity SphereNavigation☆20Updated 5 years ago
- 🔧 A simple git status panel for Unity.☆16Updated 5 years ago
- ☆16Updated 2 years ago
- Workaround for jobified raycasts limitations☆19Updated 5 years ago
- Draw debug handles and other GUI elements in the scene view from anywhere in your code base.☆52Updated 5 years ago
- A simple skin shader based on Activision's papers. Includes dual specular lobes, cavity w/ fresnel occlusion, naive bent normal support +…☆28Updated 6 years ago
- Additional types and functionality☆24Updated 3 years ago
- Terraced like procedural terrain made with Unity DOTS☆23Updated 5 years ago
- Made this a long time ago and figured I'd throw it on the hub. It's not extremely fast and the base mesh generation is from a tutorial bu…☆12Updated 6 years ago
- An extension for "Entitas-CSharp" that removes the need for code generation.☆13Updated 5 years ago
- Testing new Mesh support for NativeArray in Unity 2019.3☆10Updated 5 years ago
- An example showing the how ECS Events package can be utilized in a game.☆21Updated 4 years ago
- Unity 3D ECS with 3 very basics Hybrid, Pure and Job System examples☆23Updated 4 years ago
- A look into how to implement Hybrid ECS in a classic Unity Project☆41Updated 3 years ago
- a procedurally generated universe with random galaxies, stars and planets☆30Updated 5 years ago