BennyQBD / Wolfenstein3DClone
thebennybox Wolfenstein 3D clone from the tutorial
☆62Updated 6 years ago
Alternatives and similar repositories for Wolfenstein3DClone
Users that are interested in Wolfenstein3DClone are comparing it to the libraries listed below
Sorting:
- thebennybox 3D Software Renderer☆114Updated 10 years ago
- This is a 3D software renderer that I wrote (no DirectX or OpenGL) that implements model loading, camera projection, and texture loading/…☆67Updated 9 years ago
- thebennybox 3D Engine Tutorial Files☆276Updated 6 years ago
- thebennybox Game Engine for Ludum Dare☆24Updated 9 years ago
- A simple raycasting demonstration using SDL2☆31Updated 4 years ago
- Game engine using a mix of old and new technology☆15Updated 9 years ago
- An editor for a Doom-like engine, using LibGdx.☆36Updated 8 years ago
- Base code for thebennybox's 3D Game Programming Tutorial series☆79Updated 6 years ago
- Making Ken Silverman's "Voxlap" voxel graphics engine run on any platform with SDL.☆103Updated 9 years ago
- This is the original "Build" engine code released by Ken Silverman.☆103Updated 12 years ago
- Unfinished Zelda-like survival/adventure game☆29Updated 7 years ago
- Game engine made on C++ with OpenGL and SDL (Simple DirectMedia Layer)☆16Updated 8 years ago
- SDL2 port of the Yeti 3D engine☆42Updated 2 years ago
- 2D mission-based space shooter, based on the Battle for the Solar System space opera novel trilogy.☆55Updated last year
- The Cherno engine, for Ludum Dare.☆76Updated 11 years ago
- The source code of "Prototyp" by X-Out: #1 Place in "Horizontal Shooter with BOSS Competition"☆89Updated 6 years ago
- A quick port of "A first-person engine in 265 lines" from JavaScript to Java using the libGDX framework.☆73Updated 10 years ago
- The official Game Programming repository!☆74Updated 7 years ago
- Port of the Build game engine by Ken Silverman☆111Updated 2 months ago
- The source code for my tutorial series☆56Updated 7 years ago
- Building Quake 2 using Visual Studio 2013☆29Updated 9 months ago
- Port of the Arcsynthesis tutorial and SuperBible C++ code to Java+LWJGL☆38Updated 9 years ago
- Publication of the Visual Studio 2015 Build of Quake☆63Updated 2 years ago
- Original DOOM source code adapted to use c++ with SFML☆55Updated 5 months ago
- Reconstructing Cave Story with SDL 2.0 and C++14☆98Updated 7 years ago
- Open Source teleportation based first person puzzle-platformer☆369Updated 7 months ago
- The C++ version of the 3D Game Engine, as of the end of the 3D Game Engine Tutorial☆32Updated 11 years ago
- ☆163Updated 4 years ago
- GPL release of Hovertank 3D source code.☆247Updated 10 years ago
- A Quake 2D demo I made in 2012 using MUG engine☆29Updated 8 years ago