Reconstructing Cave Story with SDL 2.0 and C++14
☆100Jun 28, 2017Updated 9 years ago
Alternatives and similar repositories for cavestory-sdl2
Users that are interested in cavestory-sdl2 are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- The Official Repository to accompany the Reconstructing Cave Story video series. http://www.youtube.com/playlist?list=PL006xsVEsbKjSKBmLu…☆88Dec 1, 2014Updated 11 years ago
- Simple platform game attempting to test features of both SDL2 and C++11☆112Jan 15, 2014Updated 12 years ago
- An SDL game. Keep out.☆14Oct 28, 2015Updated 10 years ago
- A Gobang game implemented with C++ and SDL☆11Jan 19, 2018Updated 8 years ago
- 2D Platformer☆13Jun 12, 2023Updated 3 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Final Fantasy 1 disassembly set up with the MMC5 mapper and lots of QOL changes☆21Mar 29, 2022Updated 4 years ago
- Game Boy Classic fully functional FPGA implementation from scratch☆16Jul 19, 2017Updated 9 years ago
- A disassembly of the wonderful Game Boy Color game Hamtaro: Ham-Hams Unite!☆21Apr 9, 2018Updated 8 years ago
- Decompilation of Cave Story. Made with IDA Pro☆20Oct 4, 2018Updated 7 years ago
- Libraries for working with file formats in Nintendo DS games☆12Nov 20, 2022Updated 3 years ago
- Disassembly of the main .dol-file of Super Mario Sunshine☆20Aug 29, 2018Updated 7 years ago
- The remake of Super Mario Bros (1985) made with C++ and SDL2 library.☆55Jan 13, 2021Updated 5 years ago
- Disassembly of Dr. Mario (NES)☆18Nov 27, 2021Updated 4 years ago
- A procedurally generated space action adventure game☆82Nov 13, 2021Updated 4 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- A complete disassembly of Donald Land (NES) and some related tools☆14Dec 19, 2018Updated 7 years ago
- A tool to extract music and sound data from GBA games with the mp2k/m4a sound driver☆24Jul 16, 2020Updated 6 years ago
- Randomization program for Kirby: Nightmare in Dream Land for GBA☆14Jun 2, 2018Updated 8 years ago
- Annotated disassembly of the prototype BIOS cartridge for the unreleased SFX-100 "Nintendo Playstation" console or SNES CD-ROM add-on.☆30Dec 30, 2019Updated 6 years ago
- A disassembly of Mario and Luigi: Superstar Saga☆15Mar 25, 2018Updated 8 years ago
- Betrayed Alliance is a fanmade DOS-based game with classic handmade EGA pixel art and type-parser interface. Book 2 is the second install…☆14Jul 25, 2024Updated 2 years ago
- cSID-light Commodore 64 SID player (clone)☆14May 14, 2019Updated 7 years ago
- Analyzer and simulator of logic circuit☆15May 8, 2017Updated 9 years ago
- Nintendo DS ROM loader module for IDA Pro☆38Feb 5, 2017Updated 9 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- A plugin-based binary script extraction and insertion tool for Mega Man Battle Network modding and translation.☆29Sep 14, 2025Updated 10 months ago
- Some loader module for IDA☆35Feb 21, 2017Updated 9 years ago
- Open source driver for the IS-NITRO-EMULATOR Nintendo DS Devkit.☆19Apr 18, 2019Updated 7 years ago
- 2D Game Engine C++ OpenGL☆240Jul 9, 2026Updated 3 weeks ago
- Engine for Megaman Battle Network fan games☆11Dec 22, 2018Updated 7 years ago
- Gameboy decompiler☆28Nov 15, 2019Updated 6 years ago
- Simple IPS patcher with address offset support☆13Dec 18, 2024Updated last year
- Full disassembly of Mega Man 6 (NES)☆19Dec 23, 2020Updated 5 years ago
- Source code for http://fearmediocrity.co.uk☆10Feb 2, 2016Updated 10 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Another random toolkit for 3DS files☆13Mar 28, 2017Updated 9 years ago
- Basic hello-world example for GameBoy using rgbds☆43Jan 31, 2015Updated 11 years ago
- Private repo that became SDL3_mixer. This repo is now archived!☆17Jul 23, 2025Updated last year
- Encode and decode graphics from a variety of retro video game systems!☆38Jun 8, 2020Updated 6 years ago
- how to hide data inside pointers☆34Dec 15, 2014Updated 11 years ago
- Original DOOM source code adapted to use c++ with SFML☆56Mar 25, 2026Updated 4 months ago
- Some tools for Nitro Sound Data (SDAT).☆20Dec 23, 2018Updated 7 years ago