ves-tech / vfxplatformView external linksLinks
Reference Platform for VFX Software
☆20Updated this week
Alternatives and similar repositories for vfxplatform
Users that are interested in vfxplatform are comparing it to the libraries listed below
Sorting:
- Archived -- April 29, 2020 -- Jenkins job and cloud configuration☆16Jul 5, 2019Updated 6 years ago
- USD Notice Framework https://wdas.github.io/unf/☆69Oct 4, 2025Updated 4 months ago
- C bindings for the OpenTimelineIO Library (http://opentimeline.io)☆11Sep 24, 2024Updated last year
- An OpenUSD schema for representing nodal compositing operators☆11Jan 24, 2022Updated 4 years ago
- Workalike for usdview for those who want to avoid Qt and Python☆11Sep 4, 2018Updated 7 years ago
- Rust interface for OpenUSD☆14Nov 24, 2025Updated 2 months ago
- Vex Language Syntax for Vim☆11Aug 12, 2022Updated 3 years ago
- Python 3 Working Group☆13Apr 4, 2023Updated 2 years ago
- Code snippets and scripts for The Foundry's Nuke.☆15Jun 8, 2016Updated 9 years ago
- USD Camera working group documents☆12Nov 20, 2021Updated 4 years ago
- Polygon Lounge #2☆12Jun 30, 2019Updated 6 years ago
- High Level Rust Wrapper for OpenImageIO☆12Apr 22, 2025Updated 9 months ago
- How to create an Alembic mesh animation for Blender☆12Nov 15, 2019Updated 6 years ago
- ☆16Feb 4, 2026Updated last week
- my local nuke startup environment☆16Jun 22, 2023Updated 2 years ago
- Raw Rust bindings to Houdini Engine API☆15Oct 5, 2025Updated 4 months ago
- VSCode Language Extension for Pixar USD Edit Add topics☆41Nov 15, 2023Updated 2 years ago
- Python project that utilizes Pixar's Hydra 3D viewport☆22Jul 6, 2024Updated last year
- The safe post-production pipeline - https://getavalon.github.io/2.0☆221Jun 19, 2021Updated 4 years ago
- The foundry nuke in docker container☆19Sep 26, 2024Updated last year
- OpenTimelineIO SVG renderer in your browser☆21Oct 27, 2025Updated 3 months ago
- Houdiniにデフォルトで入ってるアイコンを一覧化し、検索、名前の取得、編集、書き出しが出来るスクリプト☆23Oct 16, 2025Updated 4 months ago
- setup PySide 6 (Qt) in Unreal engine☆49Jun 24, 2025Updated 7 months ago
- Game asset pipeline and authoring framework☆22Sep 2, 2024Updated last year
- Minimal USD Layout Editor☆34Jan 25, 2024Updated 2 years ago
- an "eXtra Small" Python implementation of MaterialX☆47Sep 17, 2020Updated 5 years ago
- Useful, everyday compositing plugins for Nuke☆89Sep 17, 2017Updated 8 years ago
- Rez extension for Shotgun Toolkit☆24Oct 27, 2020Updated 5 years ago
- A python module provides a consistent interface to multiple DCC application api.☆140Oct 28, 2017Updated 8 years ago
- Pretty node graph showing dependencies of a USD file☆143Dec 11, 2022Updated 3 years ago
- Rendering plugin for Pixar's USD Hydra☆138Aug 25, 2025Updated 5 months ago
- Dockerfile for Maya☆148Jun 17, 2025Updated 7 months ago
- Materials and meeting notes for the ASWF Technical Advisory Council (TAC)☆99Updated this week
- A boilerplate for creating PySide/PyQt or PySide2/PyQt5 applications running inside of Maya, Nuke and standalone - using Python 2 or 3.☆169Jan 13, 2022Updated 4 years ago
- ☆37Jan 16, 2026Updated last month
- A small but beautiful task manager to manage, why not, your render farm.☆58Nov 15, 2023Updated 2 years ago
- ☆63Jan 9, 2024Updated 2 years ago
- File repo for the book Tiling Pattern with Houdini.☆60Apr 3, 2019Updated 6 years ago
- An opinionated, practical color management library for games and graphics.☆37Aug 1, 2023Updated 2 years ago