AlgorithmicBotany / vlabLinks
Virtual Laboratory
☆54Updated 3 weeks ago
Alternatives and similar repositories for vlab
Users that are interested in vlab are comparing it to the libraries listed below
Sorting:
- An open source python version of the Lindenmayer Systems.☆74Updated 2 weeks ago
 - Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.☆298Updated 2 years ago
 - ShapeML is a rule- or grammar-based procedural 3D modeling framework.☆84Updated 2 years ago
 - Experimental 3D modeler☆265Updated 2 weeks ago
 - Diffusion-limited aggregation, fast.☆191Updated 5 years ago
 - Python3 / C++23 Geomorphology Simulation Library and Toolbox☆75Updated this week
 - Procedural Hydrology / River / Lake Simulation☆678Updated 2 years ago
 - Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation☆76Updated 2 years ago
 - Large-Scale Stream Power Erosion☆44Updated last year
 - Isosurface extraction using largely undiscovered techniques.☆141Updated 7 years ago
 - A procedural function that generates dendritic patterns and is locally computable.☆83Updated 2 years ago
 - Convert OBJ and STL files to voxels, with support for textures. Written in pure C++17 with CMake. No raytracing or slicing or OpenGL shen…☆139Updated last year
 - Collection of resources (papers, links, discussions, shadertoys,...) related to Signed Distance Field☆735Updated last year
 - 🧣 A graphical program for exploring the Hopf fibration.☆53Updated 4 years ago
 - Simple C++ implementatoin of particle-based hydraulic erosion on a square grid☆114Updated 5 years ago
 - This program procedurally generates gas giant cubemap textures for the game Space Nerds In Space. https://www.patreon.com/smcameron☆123Updated 9 months ago
 - Demonstration code for Marching Cubes and Dual Contouring☆310Updated 2 years ago
 - Model synthesis is a technique for generating 2D and 3D shapes from examples.☆192Updated last year
 - A C++ library for representing, manipulating, and drawing periodic tilings of the plane.☆76Updated 3 years ago
 - Code release for "Terrain Amplification using Multi-scale Erosion"☆25Updated last month
 - An implementation of Hans Theobald Beyer's algorithm for simulated hydraulic erosion☆53Updated 4 months ago
 - This repo has been migrated to https://code.larus.se/lmas/opensimplex☆244Updated last year
 - A WebGPU implementation of Position Based MPM (PB-MPM), presented at SIGGRAPH 2024.☆220Updated last year
 - Source code for the Computer Graphics Forum paper: Desertscapes Simulation. Presented at Pacific Graphics 2019.☆27Updated 3 years ago
 - An introductory course intrinsic triangulations for powerful & robust geometry processing --- tutorial code and links.☆138Updated 3 years ago
 - A project testing and comparing various algorithms for creating isosurfaces.☆315Updated 9 years ago
 - Reference implementation for "Massively Parallel Rendering of Complex Closed-Form Implicit Surfaces" (SIGGRAPH 2020)☆212Updated 4 years ago
 - A simple, efficient, easily hackable C++ implementation of 3d model synthesis / wave function collapse☆210Updated 6 years ago
 - Data visualisation and ray tracing in Python based on OptiX 8.1 framework.☆510Updated 6 months ago
 - Drawing cohomology fractals with the GPU.☆53Updated 7 months ago