Agasper / GamePatcherLinks
A game patcher for Windows/PC games. Can patch huge files with small patch.
☆38Updated 11 years ago
Alternatives and similar repositories for GamePatcher
Users that are interested in GamePatcher are comparing it to the libraries listed below
Sorting:
- .NET Networking library with support for game emulation.☆19Updated last year
- A Simple UDP Layer for Shipping and Receiving Byte Arrays☆52Updated 7 years ago
- C# library for patching standalone applications with binary diff and self patching support☆133Updated 5 years ago
- A customizable launcher/auto updater for your game☆92Updated 3 years ago
- Project to support the execution of XNA games in the Unity3D engine with zero code changes required☆104Updated 12 years ago
- A UDP networking library for games made in GameLoop!☆17Updated 4 years ago
- C# .NET Managed Library Handling NIF (NetImmerse/GameBryo game engine) file format for 3D Meshes / Models☆16Updated 7 years ago
- Plugin-Based C# Code Generator☆26Updated last year
- We're porting GTA: San Andreas to Unity!☆17Updated 7 years ago
- Load an assembly in Unity at runtime☆20Updated 9 years ago
- Recreate the Movement System of Titanfall as a 3D First Person Platformer in Unity 3D☆23Updated 6 years ago
- An MMO server coded in C#☆14Updated 11 years ago
- ☆15Updated 5 years ago
- Unity implementation of TES III: Morrowind engine☆58Updated 8 months ago
- ☆22Updated 9 years ago
- ☆26Updated 4 years ago
- Open Source MMO Framework built with dotnet 6 and NativeAOT runtime.☆17Updated 2 years ago
- MMORPG server used in my unity3d projects☆22Updated 5 months ago
- Cross platform online rpg engine using C# and SFML☆41Updated 7 years ago
- Nav is easy to use 3D navigation library. It operates on axis-aligned cuboids (cells). Navigation data is built on-the-fly as soon as cel…☆31Updated 7 months ago
- The Multiverse Virtual World and MMO Development Platform☆57Updated 12 years ago
- Goal Oriented Action Planning C#/.NET Library☆65Updated 5 years ago
- Provides a Xna SpriteBatch implementation for Unity use, allowing for quick and rough porting of Xna projects to Unity.☆11Updated 12 years ago
- Open Source Diablo 2 Implementation using C# and SharpDX☆12Updated 10 years ago
- Managed wrapper for the PhysFS library☆21Updated 8 years ago
- Unity3D FPS networking prototype based on fholm's Lidgren Authoritative Networking Example: http://forum.unity3d.com/threads/102903-Submi…☆40Updated 13 years ago
- Grand Theft Auto map loader for Unity Engine☆93Updated 7 months ago
- C# plugin for Unreal Engine 4☆36Updated 3 years ago
- Fast-Paced Multiplayer: Sample Code and Live Demo - Gabriel Gambetta's Multiplayer Network Demo in Unity C# as Networked using Lidgren Ne…☆69Updated 7 years ago
- ☆35Updated 10 years ago